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General Tabletop Discussion
*Pathfinder & Starfinder
Prestige Classes vs. Core Classes
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<blockquote data-quote="Spatzimaus" data-source="post: 892288" data-attributes="member: 3051"><p><strong>Re: Re: Re: Re: Re: Re: Prestige Classes vs. Core Classes</strong></p><p></p><p></p><p></p><p>Ah, but that first guy could take Mystic Theurge six different ways!</p><p></p><p>The concept is supposed to be that a character's true power is based on his character level, not class level. If you multiclass in somewhat intelligent ways, you won't be any less powerful. But, as we've pointed out, if you multiclass in dumb ways it will hurt you, and not just in the XP penalty.</p><p></p><p>There are three basic types of classes.</p><p>First are those that get all their best abilities up front, and are ideal for taking at level 1. Ranger, Rogue, Paladin, Barbarian... see a trend? Besides just the obvious class abilities, the HP/Skill Points/Armor and Weapon proficiencies you get at first class level make these classes great to take 1 level of. Most of these don't give anything substantial once you get past level 5-6.</p><p>Then, there are classes that get all their best abilities at the far end, at high level. Wizard, Sorcerer, Cleric, Druid.</p><p>Mixing classes from that first group works just fine. A Ranger 1/Rogue 2/Fighter 2/Barbarian 2 is equal to or better than a Ranger 7 in most ways.</p><p>The remaining classes (Bard, Monk, Fighter) are in between. You get some decent stuff at first level, but enough of the abilities scale with level that you don't want to stop. Bards get good spellcasting, Monks get new abilities at every level, Fighters keep getting bonus Feats.</p><p></p><p>So, how do you mix these?</p><p></p><p>Mixing one or two levels from a class from the first group with the remaining levels in a class from the second group works well, assuming you like playing hybrid characters. Rogue 2/Wizard X is a popular combo (leading to Arcane Trickster in many cases).</p><p>Mixing classes from the second group is just dumb, unless you allow Mystic Theurge.</p><p></p><p>Anyway, your mileage may vary.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 892288, member: 3051"] [b]Re: Re: Re: Re: Re: Re: Prestige Classes vs. Core Classes[/b] Ah, but that first guy could take Mystic Theurge six different ways! The concept is supposed to be that a character's true power is based on his character level, not class level. If you multiclass in somewhat intelligent ways, you won't be any less powerful. But, as we've pointed out, if you multiclass in dumb ways it will hurt you, and not just in the XP penalty. There are three basic types of classes. First are those that get all their best abilities up front, and are ideal for taking at level 1. Ranger, Rogue, Paladin, Barbarian... see a trend? Besides just the obvious class abilities, the HP/Skill Points/Armor and Weapon proficiencies you get at first class level make these classes great to take 1 level of. Most of these don't give anything substantial once you get past level 5-6. Then, there are classes that get all their best abilities at the far end, at high level. Wizard, Sorcerer, Cleric, Druid. Mixing classes from that first group works just fine. A Ranger 1/Rogue 2/Fighter 2/Barbarian 2 is equal to or better than a Ranger 7 in most ways. The remaining classes (Bard, Monk, Fighter) are in between. You get some decent stuff at first level, but enough of the abilities scale with level that you don't want to stop. Bards get good spellcasting, Monks get new abilities at every level, Fighters keep getting bonus Feats. So, how do you mix these? Mixing one or two levels from a class from the first group with the remaining levels in a class from the second group works well, assuming you like playing hybrid characters. Rogue 2/Wizard X is a popular combo (leading to Arcane Trickster in many cases). Mixing classes from the second group is just dumb, unless you allow Mystic Theurge. Anyway, your mileage may vary. [/QUOTE]
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Prestige Classes vs. Core Classes
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