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General Tabletop Discussion
*TTRPGs General
Prestige Classes: What exactly are they?
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<blockquote data-quote="Psion" data-source="post: 588758" data-attributes="member: 172"><p>I think Monte's definition is nice in theory, but in practice, prestige classes really aren't that easy to do right. Heck, many people who get paid to do this stuff can't seem to do it right. Even if you do have what it takes, it can be a time consuming process.</p><p></p><p>I think in practice, the thing to do is take the prestige classes that fit the definition in your second paragraph and fit them into your world... give them a role to play. Add some background relevance to them, and tweak them to fit where necessary.</p><p></p><p>Although I don't like some things about FFG's path books, one thing I do really like about them is how each PrC is split into the mechanical details and a specific example organization that you can use or adapt... or dispense with. This gives the classes a great combination of adaptability and idea content.</p><p></p><p>Other examples:</p><ul> <li data-xf-list-type="ul">Is the mage of the arcane order generic to you? Take a look at the background behind it. Pick up a copy of the 2e "college of wizardry." Of course, you could have just as easily added your own details, or tweak it to fit your campaign (as FR did with the waterdeep guild mage.)</li> <li data-xf-list-type="ul">In my campaign, the True Necromancer fits the religion of a death goddess in my campaign to a "t". True Necromancer is essentially a specialty priest class devoted to Kavishella.</li> <li data-xf-list-type="ul">The <em>bokor</em> is a vodoo type mage that hails for an island in my game. I tweaked the bokor from <em>Limrum Equitis 2</em> to fit my pre-existing image by adding a class ability (namely, they are denied death. They are allowed to make level checks if killed, and if successful, are automatically reincarnated in a random form.)</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 588758, member: 172"] I think Monte's definition is nice in theory, but in practice, prestige classes really aren't that easy to do right. Heck, many people who get paid to do this stuff can't seem to do it right. Even if you do have what it takes, it can be a time consuming process. I think in practice, the thing to do is take the prestige classes that fit the definition in your second paragraph and fit them into your world... give them a role to play. Add some background relevance to them, and tweak them to fit where necessary. Although I don't like some things about FFG's path books, one thing I do really like about them is how each PrC is split into the mechanical details and a specific example organization that you can use or adapt... or dispense with. This gives the classes a great combination of adaptability and idea content. Other examples: [list] [*]Is the mage of the arcane order generic to you? Take a look at the background behind it. Pick up a copy of the 2e "college of wizardry." Of course, you could have just as easily added your own details, or tweak it to fit your campaign (as FR did with the waterdeep guild mage.) [*]In my campaign, the True Necromancer fits the religion of a death goddess in my campaign to a "t". True Necromancer is essentially a specialty priest class devoted to Kavishella. [*]The [i]bokor[/i] is a vodoo type mage that hails for an island in my game. I tweaked the bokor from [i]Limrum Equitis 2[/i] to fit my pre-existing image by adding a class ability (namely, they are denied death. They are allowed to make level checks if killed, and if successful, are automatically reincarnated in a random form.) [/list] [/QUOTE]
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