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General Tabletop Discussion
*Pathfinder & Starfinder
Prestige Classes?
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<blockquote data-quote="nharwell" data-source="post: 543424" data-attributes="member: 1099"><p>Although I have been using Prestige Classes, I decided not to allow them in the game I just started. Why? Well, PrCs HAVE become like kits in 2e. Even ignoring 3rd-party publishers, WOTC has put out far too many PrCs of questionable quality and utility. Now whenever a player makes a character, he feels like he has to search throw 20 different books to find the "perfect" PrC to represent his character concept. "Hmm, I want to play a gruff, ale-drinking giant-slaying dwarf who uses a great axe. There must be a PrC for that concept somewhere...."</p><p></p><p>I, on the other hand, find most of the PrCs I've seen to be "unbalanced", stupid, too specialized for a specific campaing, or simply useless for a PC. I decided that most of the PrCs I actually liked could be modeled with (1) multi-classing, (2) feats, or (3) the variant core class rules from the PHB & DMG. So I converted some PrC abilities to feats and allowed my players to make minor alterations to classes (swap skills appropriate for character concepts, etc.) to better fit their concepts, and I believe it has worked well</p><p></p><p>If I use PrCs in future games, I've decided that the only way to really make them work is to design all the PrCs I want in my world -- maybe use some published ones as guidelines, but make sure they are all tweaked to fit my campaign specifics and to be better balanced against one another.</p></blockquote><p></p>
[QUOTE="nharwell, post: 543424, member: 1099"] Although I have been using Prestige Classes, I decided not to allow them in the game I just started. Why? Well, PrCs HAVE become like kits in 2e. Even ignoring 3rd-party publishers, WOTC has put out far too many PrCs of questionable quality and utility. Now whenever a player makes a character, he feels like he has to search throw 20 different books to find the "perfect" PrC to represent his character concept. "Hmm, I want to play a gruff, ale-drinking giant-slaying dwarf who uses a great axe. There must be a PrC for that concept somewhere...." I, on the other hand, find most of the PrCs I've seen to be "unbalanced", stupid, too specialized for a specific campaing, or simply useless for a PC. I decided that most of the PrCs I actually liked could be modeled with (1) multi-classing, (2) feats, or (3) the variant core class rules from the PHB & DMG. So I converted some PrC abilities to feats and allowed my players to make minor alterations to classes (swap skills appropriate for character concepts, etc.) to better fit their concepts, and I believe it has worked well If I use PrCs in future games, I've decided that the only way to really make them work is to design all the PrCs I want in my world -- maybe use some published ones as guidelines, but make sure they are all tweaked to fit my campaign specifics and to be better balanced against one another. [/QUOTE]
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