Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Prestige Classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7044046" data-attributes="member: 5100"><p>Burn them. They have no place in 5E. 90%+ of the benefits are covered by subclasses. Anything that was a 5-level-or-less PrC would be adequately served with a feat or two. Both options would also avoid adding yet another mechanic to the game. That said, PrCs sound like a great "module" for someone to throw up on the DMs Guild. I'd just prefer to nix anything even remotely official.</p><p></p><p>I would be open to re-introducing feat chains, but very, very cautious. The rampant feat list was one of the things that killed 3E, for me. It was problematic from both a choice overload and chasing the gold ring perspective.</p><p></p><p>An over-abundance of sub-classes would also be a concern. I've long maintained that there's a maximum number of options any player can effectively manage. That'll differ from player to player, but official content should follow the 80/20 rule (i.e. aim for the middle ground and let the DMs Guild handle the outliers). Yes, there's a minimum viable number of choices, but we've probably got that covered. My gut says that 15-16 classes would be around the most that should be available, with 20 as an absolute upper bound and the assumption that not all would be used in any given campaign.</p><p></p><p>By virtue of having a second-tier decision, sub-classes greatly expand the options. I think the number is smaller than for top-level classes; say, 6-8 sub-classes before it starts getting unwieldy. That's still 8 x 16 = 128 character options. I'm also assuming that most folks will have a pretty good idea of which sub-class they'll use at character creation, even if they don't get/have to pick until later.</p><p></p><p>Prestige classes typically served three functions in 3E:</p><p>1) Refine large-grain concepts. That is to say, make a Fighter into a specific kind of Fighter or a Wizard into a specific kind of Wizard. This is exactly what the sub-classes do in 5E. Any PrCs with this purpose would directly compete with them. This would either take up some of the above "options space" or have unintended consequences (i.e. increase the odds of a breaking combination with a sub-class). Bad plan.</p><p></p><p>2) Make certain multi-classing combinations more viable. Generally speaking, this was around spell-casters and <u>should</u> be handled with the 5E multi-classing rules. Do not need.</p><p></p><p>3) Force a trade-off for a set of abilities. Even in 3E, this could have been done with a feat chain. As I said before, I'm dubious of feat chains and don't want to see them come back in a big way, but it would be better to use an existing mechanic.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7044046, member: 5100"] Burn them. They have no place in 5E. 90%+ of the benefits are covered by subclasses. Anything that was a 5-level-or-less PrC would be adequately served with a feat or two. Both options would also avoid adding yet another mechanic to the game. That said, PrCs sound like a great "module" for someone to throw up on the DMs Guild. I'd just prefer to nix anything even remotely official. I would be open to re-introducing feat chains, but very, very cautious. The rampant feat list was one of the things that killed 3E, for me. It was problematic from both a choice overload and chasing the gold ring perspective. An over-abundance of sub-classes would also be a concern. I've long maintained that there's a maximum number of options any player can effectively manage. That'll differ from player to player, but official content should follow the 80/20 rule (i.e. aim for the middle ground and let the DMs Guild handle the outliers). Yes, there's a minimum viable number of choices, but we've probably got that covered. My gut says that 15-16 classes would be around the most that should be available, with 20 as an absolute upper bound and the assumption that not all would be used in any given campaign. By virtue of having a second-tier decision, sub-classes greatly expand the options. I think the number is smaller than for top-level classes; say, 6-8 sub-classes before it starts getting unwieldy. That's still 8 x 16 = 128 character options. I'm also assuming that most folks will have a pretty good idea of which sub-class they'll use at character creation, even if they don't get/have to pick until later. Prestige classes typically served three functions in 3E: 1) Refine large-grain concepts. That is to say, make a Fighter into a specific kind of Fighter or a Wizard into a specific kind of Wizard. This is exactly what the sub-classes do in 5E. Any PrCs with this purpose would directly compete with them. This would either take up some of the above "options space" or have unintended consequences (i.e. increase the odds of a breaking combination with a sub-class). Bad plan. 2) Make certain multi-classing combinations more viable. Generally speaking, this was around spell-casters and [U]should[/U] be handled with the 5E multi-classing rules. Do not need. 3) Force a trade-off for a set of abilities. Even in 3E, this could have been done with a feat chain. As I said before, I'm dubious of feat chains and don't want to see them come back in a big way, but it would be better to use an existing mechanic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Prestige Classes?
Top