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Prestige druid?
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<blockquote data-quote="steeldragons" data-source="post: 5360568" data-attributes="member: 92511"><p>Actually, here's what I have/use for my campaign world. Feel free to borrow if any of it is useful.</p><p><strong></strong></p><p><strong></strong><strong>Druids in Orea: The Ancient Order of Mistwood</strong> </p><p></p><p>All Druids on Orea begin as members of the Ancient Order of Mistwood and are subject to the orders of their ruling body, the Grove. Druids who disobey or attempt to leave the Ancient Order are often hunted down. There are few in the entirety of Orean history who have lived lives outside of the Grove’s rule. </p><p></p><p></p><p></p><p>Their command of the elemental forces of Orea is so great that Orean druids do not need to memorize specific spells each day but are able to harness spell effects (as their level allows) when situations arise. I.e. A second level druid (of average wisdom) can still not cast more than 2 1st level spells per day. But she does not need to decide what they are at the start of the day. </p><p></p><p></p><p></p><p>All druids of the Grove begin with a <strong><em>druids’ cloak</em></strong>. This magic item acts as a cloak of blending in natural settings, including caves or underground terrain, making the druid effectively invisible so long as he/she does not move. Note this illusion only effects the sense of sight.</p><p></p><p></p><p>The cloak also offers +1 protection for all elemental-based attacks, including wood and stone, and +1 to savings throws involving them (fire, cold, ice, lightning). These bonuses apply to most elementally-based creatures as well, but not necessarily their attack. i.e. A treant attacking with their limbs, or an animated tree under the treant’s control, would allow the druid his bonuses. A siren, an elemental creature of water, attempts to charm with her song, the druid would not receive his bonus. If the treant picked up an axe (for whatever reason) and started swinging, that also would not be covered by the cloak’s protection magics.</p><p></p><p></p><p>The powers of the cloak will only manifest when worn by a druid. </p><p></p><p></p><p></p><p>Druid’s also receive, at the onset of their training, a spear tipped with a leaf shaped blade. This <strong><em>leaftip</em></strong> or <strong><em>druid's spear</em></strong> is highly prized and sacred to the druid but does not carry any magical properties, initially. As a druid proceeds with their training, their bond with the energies of Orea increases and is able to be channeled into the wood and ore of the spear. Effectively giving it a magical charge for combat purposes as follows: +1 at 4th level; +2 @ 8th; +3 @12th.</p><p></p><p></p><p>The charging of the weapon takes a few seconds and may only be done with the sacred leaftip spear of the order of Mistwood, not any other weapon.</p><p></p><p></p><p>Like the cloak, the spear's properties are only manifest in the hands of a druid (since it is the druid channeling the natural energy that gives it its charge. The spear itself has no special properties.) and receives whatever magical charge that druid possesses. i.e. A leaftip spear dropped by a 3rd level druid and picked up by a 10th level druid could then be considered to have a charge of +2 while wielded by the 10th level druid.</p><p></p><p></p><p></p><p>All other druid abilities (speaking with animals, shapeshifting, using trees as transporters, yada yada etc.) are gained/bestowed as stated in the Player’s Handbook.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5360568, member: 92511"] Actually, here's what I have/use for my campaign world. Feel free to borrow if any of it is useful. [B] [/B][B]Druids in Orea: The Ancient Order of Mistwood[/B] All Druids on Orea begin as members of the Ancient Order of Mistwood and are subject to the orders of their ruling body, the Grove. Druids who disobey or attempt to leave the Ancient Order are often hunted down. There are few in the entirety of Orean history who have lived lives outside of the Grove’s rule. Their command of the elemental forces of Orea is so great that Orean druids do not need to memorize specific spells each day but are able to harness spell effects (as their level allows) when situations arise. I.e. A second level druid (of average wisdom) can still not cast more than 2 1st level spells per day. But she does not need to decide what they are at the start of the day. All druids of the Grove begin with a [B][I]druids’ cloak[/I][/B]. This magic item acts as a cloak of blending in natural settings, including caves or underground terrain, making the druid effectively invisible so long as he/she does not move. Note this illusion only effects the sense of sight. The cloak also offers +1 protection for all elemental-based attacks, including wood and stone, and +1 to savings throws involving them (fire, cold, ice, lightning). These bonuses apply to most elementally-based creatures as well, but not necessarily their attack. i.e. A treant attacking with their limbs, or an animated tree under the treant’s control, would allow the druid his bonuses. A siren, an elemental creature of water, attempts to charm with her song, the druid would not receive his bonus. If the treant picked up an axe (for whatever reason) and started swinging, that also would not be covered by the cloak’s protection magics. The powers of the cloak will only manifest when worn by a druid. Druid’s also receive, at the onset of their training, a spear tipped with a leaf shaped blade. This [B][I]leaftip[/I][/B] or [B][I]druid's spear[/I][/B] is highly prized and sacred to the druid but does not carry any magical properties, initially. As a druid proceeds with their training, their bond with the energies of Orea increases and is able to be channeled into the wood and ore of the spear. Effectively giving it a magical charge for combat purposes as follows: +1 at 4th level; +2 @ 8th; +3 @12th. The charging of the weapon takes a few seconds and may only be done with the sacred leaftip spear of the order of Mistwood, not any other weapon. Like the cloak, the spear's properties are only manifest in the hands of a druid (since it is the druid channeling the natural energy that gives it its charge. The spear itself has no special properties.) and receives whatever magical charge that druid possesses. i.e. A leaftip spear dropped by a 3rd level druid and picked up by a 10th level druid could then be considered to have a charge of +2 while wielded by the 10th level druid. All other druid abilities (speaking with animals, shapeshifting, using trees as transporters, yada yada etc.) are gained/bestowed as stated in the Player’s Handbook. [/QUOTE]
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