Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Prestige, Favors and Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tukka" data-source="post: 6154307" data-attributes="member: 6668048"><p>Yeah, I also feel that the rules as presented are a bit too stifling. A party with a Yerasol Veteran that requests a level 3 Uncommon magic item on day 1 of the Dying Skyseer won't get it until the adventure is nearly over. It's fine for gearing up between adventures (and might work for Digging for Lies, since there is some travel time worked in there, and the party should have more Prestige by then), but I think it's a bit of a downer for the players to not be able to spend their money on anything interesting until 2-3 levels after they get their stipend, unless the seeded adventure-specific items happen to appeal to them.</p><p></p><p>I haven't formalized an alternate set of rules for my party yet, but I may go with something like this:</p><p></p><p><strong>Favor 0</strong> Requisition any number of Common magic items of the party's tier or lower. (In case the party doesn't want to spend time shopping, or the shops are closed.)</p><p><strong>Favor 2</strong> Requisition two Uncommon magic items of the party's level or lower. You may substitute one of the Uncommon magic items for up to three consumable items of the party's tier or lower. You may substitute both magic items for one Uncommon magic item up to 4 levels above the party's level. Increase the favor rating by 1 for every 5 non-consumable Uncommon or Rare magic item in the party's possession.</p><p></p><p>Rare items are only available by special dispensation. Special dispensation will usually be granted if the party was responsible for acquiring the item in the first place.</p><p></p><p>I'd probably also let the players "requisition" items from the Family under pretty much the same rules. The Family doesn't buy back items at 100% value, of course, and the RHC will want to know where they got any Uncommon items that they didn't officially requisition or report as evidence.</p><p></p><p><strong>Edit:</strong> <strong><a href="http://www.obsidianportal.com/campaign/zgr/wikis/requisitioning-items" target="_blank">Here</a></strong> are the rules I'm going with the time being, which is slightly less generous than what I've outlined above. Basically, I've reduced the favor level of requisitioning Uncommon items by 1, but increased the favor level of requisitioning paragon tier items by 2, since by then parties should have a goodly amount of Prestige.</p><p></p><p>Basing the system off of Rarity at all may be prove controversial in some circles, but I don't think it's that bad since they updated the rarity of most items. The logic still seems a little inconsistent -- it's not clear whether it's meant to limit powerful access items or complex ones. Iron Armbands of Power are super simple, but powerful... so they're Uncommon?</p></blockquote><p></p>
[QUOTE="Tukka, post: 6154307, member: 6668048"] Yeah, I also feel that the rules as presented are a bit too stifling. A party with a Yerasol Veteran that requests a level 3 Uncommon magic item on day 1 of the Dying Skyseer won't get it until the adventure is nearly over. It's fine for gearing up between adventures (and might work for Digging for Lies, since there is some travel time worked in there, and the party should have more Prestige by then), but I think it's a bit of a downer for the players to not be able to spend their money on anything interesting until 2-3 levels after they get their stipend, unless the seeded adventure-specific items happen to appeal to them. I haven't formalized an alternate set of rules for my party yet, but I may go with something like this: [B]Favor 0[/B] Requisition any number of Common magic items of the party's tier or lower. (In case the party doesn't want to spend time shopping, or the shops are closed.) [B]Favor 2[/B] Requisition two Uncommon magic items of the party's level or lower. You may substitute one of the Uncommon magic items for up to three consumable items of the party's tier or lower. You may substitute both magic items for one Uncommon magic item up to 4 levels above the party's level. Increase the favor rating by 1 for every 5 non-consumable Uncommon or Rare magic item in the party's possession. Rare items are only available by special dispensation. Special dispensation will usually be granted if the party was responsible for acquiring the item in the first place. I'd probably also let the players "requisition" items from the Family under pretty much the same rules. The Family doesn't buy back items at 100% value, of course, and the RHC will want to know where they got any Uncommon items that they didn't officially requisition or report as evidence. [B]Edit:[/B] [B][URL="http://www.obsidianportal.com/campaign/zgr/wikis/requisitioning-items"]Here[/URL][/B] are the rules I'm going with the time being, which is slightly less generous than what I've outlined above. Basically, I've reduced the favor level of requisitioning Uncommon items by 1, but increased the favor level of requisitioning paragon tier items by 2, since by then parties should have a goodly amount of Prestige. Basing the system off of Rarity at all may be prove controversial in some circles, but I don't think it's that bad since they updated the rarity of most items. The logic still seems a little inconsistent -- it's not clear whether it's meant to limit powerful access items or complex ones. Iron Armbands of Power are super simple, but powerful... so they're Uncommon? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Prestige, Favors and Magic Items
Top