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<blockquote data-quote="Humanophile" data-source="post: 165853" data-attributes="member: 1049"><p>My worry is that most of the time, class modification templates should be there for pure flavor and nothing else. In those cases, bonuses to make it ECL + anything kind of hobble anyone who wants to experiment a little. Unless there's something sizeable gained, in which case...</p><p></p><p></p><p></p><p>We were talking about templates that add to your ECL here, at least I was getting that idea, so I see no problem with 1 level "modification" PRC's. For most specialty kit ones, that might even be the best way to go about them. Again, the Knights of Foobia, if they're appricably different from your average footman fighter, should be just a touch better than an equivalently levelled fighter. (Meaning that Ftr X/ KoF 1 should beat a Ftr x more often than not. Equally levelled characters, of course, should have roughly even odds against each other.) If that's the case, I don't see any problem with giving them the +1 BAB and +1d10 hit points, as well as a possible save bonus, in addition to a couple of cool tricks and Knowledge: Nobility and Diplomacy as permanent class skills from now on. One level in most any fighter prestige class would give a lot of the same, powerwise.</p><p></p><p>Of course, there should also be templates that require you to have a certain sub-optimal feat, or ones that just change up the class a little. (I allow sorcerers, f'rex, to have d6 hit dice in exchange for losing the familiar, which requires a feat to get back. I see that as a fairly even tradeoff.)</p></blockquote><p></p>
[QUOTE="Humanophile, post: 165853, member: 1049"] My worry is that most of the time, class modification templates should be there for pure flavor and nothing else. In those cases, bonuses to make it ECL + anything kind of hobble anyone who wants to experiment a little. Unless there's something sizeable gained, in which case... We were talking about templates that add to your ECL here, at least I was getting that idea, so I see no problem with 1 level "modification" PRC's. For most specialty kit ones, that might even be the best way to go about them. Again, the Knights of Foobia, if they're appricably different from your average footman fighter, should be just a touch better than an equivalently levelled fighter. (Meaning that Ftr X/ KoF 1 should beat a Ftr x more often than not. Equally levelled characters, of course, should have roughly even odds against each other.) If that's the case, I don't see any problem with giving them the +1 BAB and +1d10 hit points, as well as a possible save bonus, in addition to a couple of cool tricks and Knowledge: Nobility and Diplomacy as permanent class skills from now on. One level in most any fighter prestige class would give a lot of the same, powerwise. Of course, there should also be templates that require you to have a certain sub-optimal feat, or ones that just change up the class a little. (I allow sorcerers, f'rex, to have d6 hit dice in exchange for losing the familiar, which requires a feat to get back. I see that as a fairly even tradeoff.) [/QUOTE]
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