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<blockquote data-quote="hong" data-source="post: 166857" data-attributes="member: 537"><p><strong>Re: Avatar template</strong></p><p></p><p>(Copied over from EZboard)</p><p></p><p>ConcreteBuddha:</p><p></p><p></p><p>Well, that's an inherent danger in going from a single-player game to a multi-player one. Honestly, I haven't given a lot of thought to how these "quests" would be handled. In U4, though, the virtue-related stuff wasn't handled via "quests" as such. Instead, the game just tracked what you said to people in town, whether you ran away from fights, etc, and modified your virtue accordingly. I was thinking it could be done the same way in a regular p&p game; how formalised the system would be is yet to be determined.</p><p></p><p>If you wanted to finish U4, you _had_ to become an Avatar (this wasn't so hard if you knew the cheats). In a p&p game, it would be optional, so unless the DM and players decided they wanted to recreate the CRPG, it wouldn't matter so much.</p><p></p><p></p><p></p><p>If the Avatar dies, that's tough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Same as with any character.</p><p></p><p></p><p></p><p>Fair point. You could see this as being a reward for being a Good Guy, though -- just like if you do a quest and get a magic sword as a reward, only instead of a sword, you get spiffy abilities instead.</p><p></p><p></p><p></p><p>Sure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Note that I'm not saying that everyone must become an Avatar. This template is just something to reflect what's possible in the Britannia campaign setting, not an objective that every player character must have. You could run an entire campaign where nobody takes notice of the virtues, and it would work fine. You could also have a campaign where everyone is on the road to enlightenment, and it too would work fine.</p><p></p><p>Problems would arise if you have half the group wanting to kill monsters and take treasure, and the other half wanting to play the shining, morally upstanding hero. But this sort of thing can happen in any group, no matter what the setting is.</p></blockquote><p></p>
[QUOTE="hong, post: 166857, member: 537"] [b]Re: Avatar template[/b] (Copied over from EZboard) ConcreteBuddha: Well, that's an inherent danger in going from a single-player game to a multi-player one. Honestly, I haven't given a lot of thought to how these "quests" would be handled. In U4, though, the virtue-related stuff wasn't handled via "quests" as such. Instead, the game just tracked what you said to people in town, whether you ran away from fights, etc, and modified your virtue accordingly. I was thinking it could be done the same way in a regular p&p game; how formalised the system would be is yet to be determined. If you wanted to finish U4, you _had_ to become an Avatar (this wasn't so hard if you knew the cheats). In a p&p game, it would be optional, so unless the DM and players decided they wanted to recreate the CRPG, it wouldn't matter so much. If the Avatar dies, that's tough. :) Same as with any character. Fair point. You could see this as being a reward for being a Good Guy, though -- just like if you do a quest and get a magic sword as a reward, only instead of a sword, you get spiffy abilities instead. Sure. :) Note that I'm not saying that everyone must become an Avatar. This template is just something to reflect what's possible in the Britannia campaign setting, not an objective that every player character must have. You could run an entire campaign where nobody takes notice of the virtues, and it would work fine. You could also have a campaign where everyone is on the road to enlightenment, and it too would work fine. Problems would arise if you have half the group wanting to kill monsters and take treasure, and the other half wanting to play the shining, morally upstanding hero. But this sort of thing can happen in any group, no matter what the setting is. [/QUOTE]
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