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Prestigous Woes...
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<blockquote data-quote="tec-9-7" data-source="post: 1929682" data-attributes="member: 26453"><p>IMO, the only reason players take <em>any</em> prestige class is to get some particular power, normally combat-slanted, that is unavailable otherwise. That, to use one of terrainmonkey's words is CHEESY. It is much like 3.0 players who would always throw in a level of Ranger to get the two-weapon fighting goodie, or the ones that plugged in a level of Bard into their Rogue so that they could get all the Perform-based abilities that came with Bard, or two levels of Fighter in their Barbarian to grab the front-load of bonus feats. I've yet to hear any credible game-centered (non-CHEESY) explaination as to why a player needs three base classes and three prestige classes. I don't even think it's possible to have a non-CHEESY rationale when the player comes out w/ a 1-30 level map of classes/prestige classes at character generation for a campaign beginning at level 1 - how in the heck would that character at game-age 17 even know about the Order of the Bow, let alone that they will need skills X, Y, & Z to qualify for it and that they will want 4 levels of it before they switch to Deep Woods Sniper? It is far too non-organic for my taste.</p></blockquote><p></p>
[QUOTE="tec-9-7, post: 1929682, member: 26453"] IMO, the only reason players take [i]any[/i] prestige class is to get some particular power, normally combat-slanted, that is unavailable otherwise. That, to use one of terrainmonkey's words is CHEESY. It is much like 3.0 players who would always throw in a level of Ranger to get the two-weapon fighting goodie, or the ones that plugged in a level of Bard into their Rogue so that they could get all the Perform-based abilities that came with Bard, or two levels of Fighter in their Barbarian to grab the front-load of bonus feats. I've yet to hear any credible game-centered (non-CHEESY) explaination as to why a player needs three base classes and three prestige classes. I don't even think it's possible to have a non-CHEESY rationale when the player comes out w/ a 1-30 level map of classes/prestige classes at character generation for a campaign beginning at level 1 - how in the heck would that character at game-age 17 even know about the Order of the Bow, let alone that they will need skills X, Y, & Z to qualify for it and that they will want 4 levels of it before they switch to Deep Woods Sniper? It is far too non-organic for my taste. [/QUOTE]
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