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prestigue class conversion
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<blockquote data-quote="Kaisoku" data-source="post: 4741135" data-attributes="member: 58447"><p>I haven't done any conversions specifically, but here's how I'd look at it:</p><p></p><p><strong>PrC prerequisite changes</strong>:</p><p></p><p>- Just the skills (drop ranks required by 3 each). The rest don't break any Pathfinder conventions and are still appropriate.</p><p></p><p></p><p><strong>Class changes</strong>:</p><p></p><p>- HD already matches the Pathfinder convention (medium BAB = d8), so no change.</p><p>- Good Saves should be reduced to +1/+1/+2/+2/+3/+3/+4/+4/+5/+5 to match the Pathfinder PrC saves. No change to poor saves.</p><p>- 'Monk Abilities' and Ki strike (magic), should follow the Ki Pool mechanics (although not getting Lawful and Adamantine, as those are specific class abilities, like added slow fall, which Enlightened Fist doesn't get). I'd let the Maneuver Training also count (so full BAB towards Maneuvers from the PrC), since it seems to fit the theme and function of the class.</p><p>- Multiclassing from Monk no longer loses access to leveling as a Monk, so the Ascetic Mage feat is superfluous for that. The PrC already grants it anyways, so unless you needed it before entering the PrC, it was never needed.</p><p></p><p>The rest seems to fit perfectly fine within the rules, not much change was needed overall. None of the specific abilities unique to the PrC really break any Pathfinder specifics. </p><p></p><p>I wouldn't add any Sorcerer bloodline stuff, since that's not really what the class is about. It's more "Monk adding spells to his attacks", and there's already the Dragon Disciple for bloodline/melee mixing.</p><p></p><p>On a side note, since you don't need the Ascetic Mage feat anymore, you could consider replacing it with the Arcane Strike feat. +1 attack/damage (treated as a +1 weapon rather), for spending your swift action in the round. If you also eventually took the Practiced Spellcaster feat, you'd likely be able to get it up to a +5 weapon.</p><p>Considering the amulet of mighty fists can be enchanted without having to have the +'s in front, and limited to +5 worth of enhancements, this could be worth it. You can't always buff up with Greater Magic Weapon, and that uses up a valuable Sorcerer spell known.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4741135, member: 58447"] I haven't done any conversions specifically, but here's how I'd look at it: [B]PrC prerequisite changes[/B]: - Just the skills (drop ranks required by 3 each). The rest don't break any Pathfinder conventions and are still appropriate. [B]Class changes[/B]: - HD already matches the Pathfinder convention (medium BAB = d8), so no change. - Good Saves should be reduced to +1/+1/+2/+2/+3/+3/+4/+4/+5/+5 to match the Pathfinder PrC saves. No change to poor saves. - 'Monk Abilities' and Ki strike (magic), should follow the Ki Pool mechanics (although not getting Lawful and Adamantine, as those are specific class abilities, like added slow fall, which Enlightened Fist doesn't get). I'd let the Maneuver Training also count (so full BAB towards Maneuvers from the PrC), since it seems to fit the theme and function of the class. - Multiclassing from Monk no longer loses access to leveling as a Monk, so the Ascetic Mage feat is superfluous for that. The PrC already grants it anyways, so unless you needed it before entering the PrC, it was never needed. The rest seems to fit perfectly fine within the rules, not much change was needed overall. None of the specific abilities unique to the PrC really break any Pathfinder specifics. I wouldn't add any Sorcerer bloodline stuff, since that's not really what the class is about. It's more "Monk adding spells to his attacks", and there's already the Dragon Disciple for bloodline/melee mixing. On a side note, since you don't need the Ascetic Mage feat anymore, you could consider replacing it with the Arcane Strike feat. +1 attack/damage (treated as a +1 weapon rather), for spending your swift action in the round. If you also eventually took the Practiced Spellcaster feat, you'd likely be able to get it up to a +5 weapon. Considering the amulet of mighty fists can be enchanted without having to have the +'s in front, and limited to +5 worth of enhancements, this could be worth it. You can't always buff up with Greater Magic Weapon, and that uses up a valuable Sorcerer spell known. [/QUOTE]
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