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Pretending to be a Paladin
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<blockquote data-quote="rounser" data-source="post: 1843800" data-attributes="member: 1106"><p>The point was that fantasy people are assumed to be no dumber or unwise than real-world people. They'd react to the presence of maneaters by having a strong memory for details and swiftly relaying gossip which their survival might depend on as well.</p><p></p><p>Then your game must have a lot less magic and monsters than the core rules serving suggestions, because in the world of D&D described by the implied setting (wandering encounter tables, dungeons and all), monsters aren't just in legends...they're in the woods, possibly even in the logpile. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> "No normal person has had dealings with them or magic" is a long way removed from what even town NPC generating suggests, let alone wandering encounter tables.*</p><p></p><p>This may come down to our assumptions about the D&D implied setting being different (or overridden by personal preference, or a specific setting). For instance, if an adventurer mentions that a dragon has been seen in the area, do your locals scoff and say they're the stuff of fairytales? My understanding of the D&D commoner is that they'd take the threat seriously and start nervously eyeing the skies. Either one could be more "official", but I know which one I find easier to believe.</p><p></p><p>*: Followed through to logical conclusion of the number of tough monsters about and we end up with universally sacked villages, dead farmers, and all travellers ending up being eaten. So in order to suspend disbelief, it's probably best not thought too hard about. (This is what rubs me the wrong way about Eberron trying to suss out the implications of magic - you don't want to go there, because you won't like where pulling back the curtain ultimately leads you, and going halfway and stopping is worse for suspension of disbelief than not going there at all.)</p></blockquote><p></p>
[QUOTE="rounser, post: 1843800, member: 1106"] The point was that fantasy people are assumed to be no dumber or unwise than real-world people. They'd react to the presence of maneaters by having a strong memory for details and swiftly relaying gossip which their survival might depend on as well. Then your game must have a lot less magic and monsters than the core rules serving suggestions, because in the world of D&D described by the implied setting (wandering encounter tables, dungeons and all), monsters aren't just in legends...they're in the woods, possibly even in the logpile. :) "No normal person has had dealings with them or magic" is a long way removed from what even town NPC generating suggests, let alone wandering encounter tables.* This may come down to our assumptions about the D&D implied setting being different (or overridden by personal preference, or a specific setting). For instance, if an adventurer mentions that a dragon has been seen in the area, do your locals scoff and say they're the stuff of fairytales? My understanding of the D&D commoner is that they'd take the threat seriously and start nervously eyeing the skies. Either one could be more "official", but I know which one I find easier to believe. *: Followed through to logical conclusion of the number of tough monsters about and we end up with universally sacked villages, dead farmers, and all travellers ending up being eaten. So in order to suspend disbelief, it's probably best not thought too hard about. (This is what rubs me the wrong way about Eberron trying to suss out the implications of magic - you don't want to go there, because you won't like where pulling back the curtain ultimately leads you, and going halfway and stopping is worse for suspension of disbelief than not going there at all.) [/QUOTE]
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