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General Tabletop Discussion
Character Builds & Optimization
Pretending to be a Paladin
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<blockquote data-quote="Wednesday Boy" data-source="post: 6957064" data-attributes="member: 53678"><p>What is your goal with this character's deception? Are you more interested in storytelling the character's attempt to strive for the ideals of a paladin and the ramifications of the character's deception, should the other characters discover the deception or seeing how well you can masquerade as a paladin to the other players?</p><p></p><p>I think you can be interested in both but if you prioritize the former, I recommend being open about the concept with the other players. In my experience big reveals often fall flat or never happen. I got much more mileage out of my character's story when the other players knew my character's backstory and what I wanted to explore with the character's story because they were able to play off of my character to help me achieve my goal. If you're really good at acting like a paladin or the other players are oblivious, you'll never get to play the character that you want.</p><p></p><p>If you're more interested in seeing how long you can trick the other players, I recommend ensuring your fellow players won't take umbrage to the deception. Even if it doesn't seem like an issue to you, when it's revealed some players could be put off by it and not trust your character or you for the duration of the campaign.</p><p></p><p>If your fellow players are up for that sort of play, make sure the GM is in on it too. I tried a similar concept in 3.5 with a warlock posing as a sorcerer. My GM knew the concept and wasn't against it but he didn't care about it either. This meant the GM didn't set up many, if any, situations where my deception skills were tested and he didn't bring in any of my backstory to shake things up. Rather than suspicious party members and interesting drama occurring, I would call my Eldritch Blast, Magic Missile, and no one questioned anything or cared. It ended up being a very lackluster experience.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 6957064, member: 53678"] What is your goal with this character's deception? Are you more interested in storytelling the character's attempt to strive for the ideals of a paladin and the ramifications of the character's deception, should the other characters discover the deception or seeing how well you can masquerade as a paladin to the other players? I think you can be interested in both but if you prioritize the former, I recommend being open about the concept with the other players. In my experience big reveals often fall flat or never happen. I got much more mileage out of my character's story when the other players knew my character's backstory and what I wanted to explore with the character's story because they were able to play off of my character to help me achieve my goal. If you're really good at acting like a paladin or the other players are oblivious, you'll never get to play the character that you want. If you're more interested in seeing how long you can trick the other players, I recommend ensuring your fellow players won't take umbrage to the deception. Even if it doesn't seem like an issue to you, when it's revealed some players could be put off by it and not trust your character or you for the duration of the campaign. If your fellow players are up for that sort of play, make sure the GM is in on it too. I tried a similar concept in 3.5 with a warlock posing as a sorcerer. My GM knew the concept and wasn't against it but he didn't care about it either. This meant the GM didn't set up many, if any, situations where my deception skills were tested and he didn't bring in any of my backstory to shake things up. Rather than suspicious party members and interesting drama occurring, I would call my Eldritch Blast, Magic Missile, and no one questioned anything or cared. It ended up being a very lackluster experience. [/QUOTE]
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