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Preview: Brutal Ability
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<blockquote data-quote="Celtavian" data-source="post: 4428620" data-attributes="member: 5834"><p>The reason it is more powerful than a d10+2 is not that it gives the same average damage of 7.5. It is more powerful because you get to reroll whereas you get a 1 or 2 on a d10 that becomes a 3 or a 4. As you stated here:</p><p></p><p></p><p></p><p>It would be a huge bias towards lower damage rolls. Which by your own words indicates that rolling a d10+2 once would give more lower damage rolls than say a d12 reroll any 1 or 2. You only get to roll once, rather than rerolling each worse damage roll. </p><p></p><p>Since eliminating the 1 and 2 turns your d12 into a d10, you get to reroll with a better chance of getting a higher roll than accepting what is on a single rolled d10.</p><p></p><p></p><p></p><p></p><p>especially during multidie rolls where your chances of getting a 1 or 2 increase because of the number of dice used.</p><p></p><p>So though a d10 gives you a greater chance of 1 or 2, it also gives you a greater chance of a higher number very slightly. Difference is you don't get to reroll the d10 when you get a 1 or 2. You are set with it.</p><p></p><p></p><p></p><p></p><p>It may over many rolls provide a +1 average damage.</p><p></p><p>But DnD combat does not work like that in 4E. </p><p></p><p>DnD combat would look more like a punctuated graph with damage spikes depending on how many dice are rolled. You are viewing it as a standard bell curve or flat curve that looks averages die rolled many times. That is not how DnD combat works.</p><p></p><p>They don't hand out reroll abilities because they don't affect the damage of an ability. There are several encounter powers like Elven Accuracy that give a reroll when you make a bad roll. There are several paragon path abilities that allow for a reroll if you don't like the roll. </p><p></p><p>The fact that you get to chose the reroll increases your chance of getting higher damage. You choose to reroll when you roll the lowest possible damage.</p><p></p><p>The Brutal 2 ability does that for you. You're lowest possible rolls on a d12 are 1 or 2. So you get to reroll whenever you get a 1 or 2 giving you a higher chance to obtain a higher number.</p><p></p><p></p><p>This is great for a multidice power such as when you roll a series of 1s or 2s mixed in with a number of other higher numbers. It will in fact at times be better than a full reroll granted by powers because you will only have to reroll the lowest possible dice.</p><p></p><p>It will at times be better than a reroll power because this ability is in giving constant rerolls for a 1 or a 2 rather than having to accept the second roll as a power would. </p><p></p><p>Though that reroll over a long time could give a 3 or 4 and does average out to 7.5 damage. I would bet money that if you tracked individual damage spikes, you would see a tremendous advantage that far exceeds any other weapon in the game including a rapier or bastard sword.</p><p></p><p>When you roll a 1 or 2 on a d10+2, you get a 3 or a 4, period end of story 100% chance. When you roll a 1 or 2 on a d12, you get a chance at a 3 or 4, but you have just as much a chance of rolling an 11 or 12. Something you do not have when you roll a 1 or 2 on a d10+2 once.</p><p></p><p>Thus you have a chance of obtaining a much higher result than a 3 or 4 as you would with a d10 which you only get to roll once.</p><p></p><p>Though over the course of 100s of rolls, or 10,000 as you say, this may be true.</p><p></p><p>I think your analysis should be run as a numer of DnD combats. A number of punctuated rolls including powers that use multiple dice for average encounters. I think that would create a very spiky graph in favor of rerolling the d12.</p><p></p><p>I will run this analysis myself and get back to you. If I am proven wrong, I will admit it.</p><p></p><p>But I do not believe that the analysis system you are using provides an accurate picture of how DnD combat works. I think your analysis just looks at a d12 over ten thousand or so rolls rather than a Dnd combat where the number of dice rolled will often vary as will the number of times you roll per combat.</p><p></p><p>I personally think that powers like Elven Accuracy, the Halfling ability, and several paragon path powers would be very useless if a reroll wasn't more powerful than a single dice roll. The chance to reroll may not over a thousand rolls amount to much, but I know it will create damage spikes that will create superior damage in some battles and just average in others which is better than the constant average damage of d10+2.</p><p></p><p>It's like this to me.</p><p></p><p>Sure, over a few thousand rolls and d10+2 will be the same as a D12 reroll 1 or 2.</p><p></p><p>But in the course of DnD combats, d10+2 rolled once will not match the damage spikes of d12 reroll all 1s or 2s which makes d12 reroll 1s or 2s superior in some combats and the same as d10+2 in most combats, which ultimately results in d12 reroll 1s or 2s being better.</p><p></p><p>I know for certain that a Brutal 2 Executioner's Axe is well worth the feat and is the best 2h weapon in the game bar none. Nothing else can match it. And that is all for one feat. It is even better than the difference between a Greatsword and a bastard sword or a rapier and a shortsword, especially considering that High Crit is stacked upon Brutal 2.</p><p></p><p>I'm hoping what drove this is that the Greataxe has fallen out of favor with alot players, at least it has in my group. It is a staple of fantasy. If this gets more people using Greataxes, then I guess I'm for it. Even I'll admit the d12 is a frustrating dice because it does have less of a chance of rolling a good number just like it has less of a chance of rolling a 1 or 2 versus a d10 and especially versus 2d6.</p><p></p><p>This new Brutal 2 axe may be too good, but I'm all for seeing more two handed axe wielders. So I'll go with it. Even so, I still think the damae graph will have alot more spikes with d12 reroll 1 or 2 versus d10+2 rolled once. I will still roll this out for a series of combats with multidice powers and see if I can prove it statistically.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4428620, member: 5834"] The reason it is more powerful than a d10+2 is not that it gives the same average damage of 7.5. It is more powerful because you get to reroll whereas you get a 1 or 2 on a d10 that becomes a 3 or a 4. As you stated here: It would be a huge bias towards lower damage rolls. Which by your own words indicates that rolling a d10+2 once would give more lower damage rolls than say a d12 reroll any 1 or 2. You only get to roll once, rather than rerolling each worse damage roll. Since eliminating the 1 and 2 turns your d12 into a d10, you get to reroll with a better chance of getting a higher roll than accepting what is on a single rolled d10. especially during multidie rolls where your chances of getting a 1 or 2 increase because of the number of dice used. So though a d10 gives you a greater chance of 1 or 2, it also gives you a greater chance of a higher number very slightly. Difference is you don't get to reroll the d10 when you get a 1 or 2. You are set with it. It may over many rolls provide a +1 average damage. But DnD combat does not work like that in 4E. DnD combat would look more like a punctuated graph with damage spikes depending on how many dice are rolled. You are viewing it as a standard bell curve or flat curve that looks averages die rolled many times. That is not how DnD combat works. They don't hand out reroll abilities because they don't affect the damage of an ability. There are several encounter powers like Elven Accuracy that give a reroll when you make a bad roll. There are several paragon path abilities that allow for a reroll if you don't like the roll. The fact that you get to chose the reroll increases your chance of getting higher damage. You choose to reroll when you roll the lowest possible damage. The Brutal 2 ability does that for you. You're lowest possible rolls on a d12 are 1 or 2. So you get to reroll whenever you get a 1 or 2 giving you a higher chance to obtain a higher number. This is great for a multidice power such as when you roll a series of 1s or 2s mixed in with a number of other higher numbers. It will in fact at times be better than a full reroll granted by powers because you will only have to reroll the lowest possible dice. It will at times be better than a reroll power because this ability is in giving constant rerolls for a 1 or a 2 rather than having to accept the second roll as a power would. Though that reroll over a long time could give a 3 or 4 and does average out to 7.5 damage. I would bet money that if you tracked individual damage spikes, you would see a tremendous advantage that far exceeds any other weapon in the game including a rapier or bastard sword. When you roll a 1 or 2 on a d10+2, you get a 3 or a 4, period end of story 100% chance. When you roll a 1 or 2 on a d12, you get a chance at a 3 or 4, but you have just as much a chance of rolling an 11 or 12. Something you do not have when you roll a 1 or 2 on a d10+2 once. Thus you have a chance of obtaining a much higher result than a 3 or 4 as you would with a d10 which you only get to roll once. Though over the course of 100s of rolls, or 10,000 as you say, this may be true. I think your analysis should be run as a numer of DnD combats. A number of punctuated rolls including powers that use multiple dice for average encounters. I think that would create a very spiky graph in favor of rerolling the d12. I will run this analysis myself and get back to you. If I am proven wrong, I will admit it. But I do not believe that the analysis system you are using provides an accurate picture of how DnD combat works. I think your analysis just looks at a d12 over ten thousand or so rolls rather than a Dnd combat where the number of dice rolled will often vary as will the number of times you roll per combat. I personally think that powers like Elven Accuracy, the Halfling ability, and several paragon path powers would be very useless if a reroll wasn't more powerful than a single dice roll. The chance to reroll may not over a thousand rolls amount to much, but I know it will create damage spikes that will create superior damage in some battles and just average in others which is better than the constant average damage of d10+2. It's like this to me. Sure, over a few thousand rolls and d10+2 will be the same as a D12 reroll 1 or 2. But in the course of DnD combats, d10+2 rolled once will not match the damage spikes of d12 reroll all 1s or 2s which makes d12 reroll 1s or 2s superior in some combats and the same as d10+2 in most combats, which ultimately results in d12 reroll 1s or 2s being better. I know for certain that a Brutal 2 Executioner's Axe is well worth the feat and is the best 2h weapon in the game bar none. Nothing else can match it. And that is all for one feat. It is even better than the difference between a Greatsword and a bastard sword or a rapier and a shortsword, especially considering that High Crit is stacked upon Brutal 2. I'm hoping what drove this is that the Greataxe has fallen out of favor with alot players, at least it has in my group. It is a staple of fantasy. If this gets more people using Greataxes, then I guess I'm for it. Even I'll admit the d12 is a frustrating dice because it does have less of a chance of rolling a good number just like it has less of a chance of rolling a 1 or 2 versus a d10 and especially versus 2d6. This new Brutal 2 axe may be too good, but I'm all for seeing more two handed axe wielders. So I'll go with it. Even so, I still think the damae graph will have alot more spikes with d12 reroll 1 or 2 versus d10+2 rolled once. I will still roll this out for a series of combats with multidice powers and see if I can prove it statistically. [/QUOTE]
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