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Preview: Brutal Ability
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<blockquote data-quote="Celtavian" data-source="post: 4429109" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>What part are you missing about retrying?</p><p></p><p>Do you get to retry with the d10+2? If you roll a 1 on a d10+2 do you have a number other than a 3?</p><p></p><p>I already said that yes, over a few thousand rolls you may come out the same. But that isn't how DnD combat works.</p><p></p><p>I'm saying the following with a reroll will occur:</p><p>1. More spiked damage that rises higher than a single die roll.</p><p></p><p>2. With the same average flat damage of 7.5</p><p></p><p>That makes the reroll slightly more advantageous.</p><p></p><p>Just because someone runs a thousand rolls on a random program that does not simulate Dnd combat well does not mean that d10+2 is equivalent to a reroll.</p><p></p><p>So what if you have an equal chance of getting a new number between 3 and 12. You still have to stick with the roll for d10+2.</p><p></p><p>What you are in essence saying is that reroll abilities are useless. And that over a few thousand rolls rerolling will equal the same as not rerolling. Fine, that is true over a few thousand rolls.</p><p></p><p>But DnD combat doesn't look like that. The chance for damage spikes is much higher with a reroll. </p><p></p><p>As I said, an analysis should be run like a series of DnD combats and not a thousand rolls as though that is how you would roll damage dice. Because it isn't how it would be rolled.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4429109, member: 5834"] [b]re[/b] What part are you missing about retrying? Do you get to retry with the d10+2? If you roll a 1 on a d10+2 do you have a number other than a 3? I already said that yes, over a few thousand rolls you may come out the same. But that isn't how DnD combat works. I'm saying the following with a reroll will occur: 1. More spiked damage that rises higher than a single die roll. 2. With the same average flat damage of 7.5 That makes the reroll slightly more advantageous. Just because someone runs a thousand rolls on a random program that does not simulate Dnd combat well does not mean that d10+2 is equivalent to a reroll. So what if you have an equal chance of getting a new number between 3 and 12. You still have to stick with the roll for d10+2. What you are in essence saying is that reroll abilities are useless. And that over a few thousand rolls rerolling will equal the same as not rerolling. Fine, that is true over a few thousand rolls. But DnD combat doesn't look like that. The chance for damage spikes is much higher with a reroll. As I said, an analysis should be run like a series of DnD combats and not a thousand rolls as though that is how you would roll damage dice. Because it isn't how it would be rolled. [/QUOTE]
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