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Preview: Brutal Ability
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<blockquote data-quote="Celtavian" data-source="post: 4429132" data-attributes="member: 5834"><p>I will roll a series of combats and go by that. I want to see if the spikes I think will occur happen. </p><p></p><p></p><p></p><p></p><p>The math is not difficult to figure out. Neither the percentages or numbers. The reroll is what I think makes it better because it gives a chance at a higher number in each reroll situation versus a guaranteed 3 or 4 for a d10, not because over a thousand or so rolls it equals out the same.</p><p></p><p></p><p></p><p></p><p>I do not dispute this. </p><p></p><p></p><p></p><p></p><p>I do not dispute this either.</p><p></p><p></p><p></p><p>I do not dispute this. But you get that three and you have no chance for improvement as you do rerolling a d12.</p><p></p><p></p><p></p><p>Yet they are powers and just as you stated, you have to keep that 1 or 2 on a reroll. But you do get to reroll a series of 3s or 4s. So the situations where Brutal 2 would be better would be those with a mix of high rolls and a few 1s or 2s mixed in.</p><p></p><p></p><p></p><p>I don't dispute this. d10 is a much stabler dice than a d12. </p><p></p><p></p><p></p><p>Not disputing this either. It seems to indicate that a d10+2 are the same.</p><p></p><p></p><p></p><p>I guess no difference.</p><p></p><p></p><p></p><p></p><p></p><p>You may be right. I'll see how it rolls in play. Theory is nice for theorizing. But I want to see it in play.</p><p></p><p>It seems like a no brainer two handed weapon that will make the Great Axe obsolete. </p><p></p><p>The d12 is a frustrating die. It has been around my table for a while. Player perception may skew that, but perception is more important than fact when it comes to choices. Player's at my table hate the d12. They would be fine with a d10+2 as the d10 is more stable die. </p><p></p><p>I do see what you're saying. d10+2 does appear to produce identical results.</p><p></p><p>I'm still going to roll it out. I'm less put off by this weapon than I was initially. It still appears to be the best 2 handed option in the game and player's do love to reroll over roll once with d10+2. That alone will make my players want to use it whether the advantage is perception or not. I've met few players that don't love the chance to reroll a bad roll.</p><p></p><p>Thanks for taking the time to outline the math behind it. It was illuminating.</p><p></p><p>I have some measure of understanding of statistical mathematics. I don't often use it at this point in life. But I did see the basic math and knew the difference between d10+2 and d12 reroll 1 and 2 wasn't great, but it seemed slightly more advantageous than a single roll.</p><p></p><p>But the limit series math you showed me seems to indicate it is the same. I can't much dispute that. </p><p></p><p>I'll still roll it out just to see what it will look in a series of combats. But I feel a bit better about the weapon, though I still think it is the best 2 handed weapon in the game and well worth the feat. But I don't think you're disputing this.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4429132, member: 5834"] I will roll a series of combats and go by that. I want to see if the spikes I think will occur happen. The math is not difficult to figure out. Neither the percentages or numbers. The reroll is what I think makes it better because it gives a chance at a higher number in each reroll situation versus a guaranteed 3 or 4 for a d10, not because over a thousand or so rolls it equals out the same. I do not dispute this. I do not dispute this either. I do not dispute this. But you get that three and you have no chance for improvement as you do rerolling a d12. Yet they are powers and just as you stated, you have to keep that 1 or 2 on a reroll. But you do get to reroll a series of 3s or 4s. So the situations where Brutal 2 would be better would be those with a mix of high rolls and a few 1s or 2s mixed in. I don't dispute this. d10 is a much stabler dice than a d12. Not disputing this either. It seems to indicate that a d10+2 are the same. I guess no difference. You may be right. I'll see how it rolls in play. Theory is nice for theorizing. But I want to see it in play. It seems like a no brainer two handed weapon that will make the Great Axe obsolete. The d12 is a frustrating die. It has been around my table for a while. Player perception may skew that, but perception is more important than fact when it comes to choices. Player's at my table hate the d12. They would be fine with a d10+2 as the d10 is more stable die. I do see what you're saying. d10+2 does appear to produce identical results. I'm still going to roll it out. I'm less put off by this weapon than I was initially. It still appears to be the best 2 handed option in the game and player's do love to reroll over roll once with d10+2. That alone will make my players want to use it whether the advantage is perception or not. I've met few players that don't love the chance to reroll a bad roll. Thanks for taking the time to outline the math behind it. It was illuminating. I have some measure of understanding of statistical mathematics. I don't often use it at this point in life. But I did see the basic math and knew the difference between d10+2 and d12 reroll 1 and 2 wasn't great, but it seemed slightly more advantageous than a single roll. But the limit series math you showed me seems to indicate it is the same. I can't much dispute that. I'll still roll it out just to see what it will look in a series of combats. But I feel a bit better about the weapon, though I still think it is the best 2 handed weapon in the game and well worth the feat. But I don't think you're disputing this. [/QUOTE]
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