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<blockquote data-quote="Aegeri" data-source="post: 5396432" data-attributes="member: 78116"><p>I actually like nearly all of the essentials builds I've seen, except the Knight and have to admit that essentials has been a solid direction for the game. I personally feel that Wizards have realized they are pretty much utterly screwed when it comes to supporting billions of classes. By limiting what new classes are, they benefit from existing support and then can spin off in their own direction to make them distinct through class features. </p><p></p><p>I am honestly sorry to say that arguments like "Blackguards can use raddiiaaanntttt!" and "Necromancers are screwed because of necrotic resistance" just fail to make sense. For one, the Pyromancer - if you need a direct comparison - at level 1 flat out ignores fire resistance and later immunity. I mean Wizards haven't made some great decisions but they aren't stupid clearly. Additionally some of these assumptions don't match 4Es fluff, which has been pretty careful to note that radiant <em>is not the good energy type</em> and neither is necrotic <em>the bad energy type</em>. They're just more closely associated with certain things: Not alignment.</p><p></p><p>If this is a full class book there might be about 5 builds or so in the book. We've seen two mage schools (controllers undoubtably) and a striker. We have no leader or defender, who could have any kind of class or features. Personally I am actually completely fine will culling power source and class bloat, instead making a series of things that can benefit from the limited amount of support they can clearly give out. I'm willing to abandon the Runepriest/Seeker if it means they can make classes and support them out of what they already have beyond those two.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5396432, member: 78116"] I actually like nearly all of the essentials builds I've seen, except the Knight and have to admit that essentials has been a solid direction for the game. I personally feel that Wizards have realized they are pretty much utterly screwed when it comes to supporting billions of classes. By limiting what new classes are, they benefit from existing support and then can spin off in their own direction to make them distinct through class features. I am honestly sorry to say that arguments like "Blackguards can use raddiiaaanntttt!" and "Necromancers are screwed because of necrotic resistance" just fail to make sense. For one, the Pyromancer - if you need a direct comparison - at level 1 flat out ignores fire resistance and later immunity. I mean Wizards haven't made some great decisions but they aren't stupid clearly. Additionally some of these assumptions don't match 4Es fluff, which has been pretty careful to note that radiant [I]is not the good energy type[/I] and neither is necrotic [I]the bad energy type[/I]. They're just more closely associated with certain things: Not alignment. If this is a full class book there might be about 5 builds or so in the book. We've seen two mage schools (controllers undoubtably) and a striker. We have no leader or defender, who could have any kind of class or features. Personally I am actually completely fine will culling power source and class bloat, instead making a series of things that can benefit from the limited amount of support they can clearly give out. I'm willing to abandon the Runepriest/Seeker if it means they can make classes and support them out of what they already have beyond those two. [/QUOTE]
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