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<blockquote data-quote="wolfpunk" data-source="post: 3848357" data-attributes="member: 699"><p>Sample units for the Mass Combat Rules</p><p></p><p>30 Human Fighter 1</p><p>Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8</p><p>Mv: 1 square. Init: +5</p><p>HP: 450, AC 17</p><p>Melee: long spear, +5 (+58 unit bonus), 1d8+3 x3, 20/x3, reach 10 ft. or short sword, +4 (+58 unit bonus), 1d6+2 x3, 19-20/x2</p><p>Fort: +4, Ref: +1, Will: +1</p><p>Skills: Put 4 ranks into 5 skills from the Fighters class list. Add a +2 unit bonus on skill checks made on skills from the Fighter class skill list.</p><p>Feats: Weapon focus long spear, improved initiative, improved toughness</p><p>Gear: Masterwork banded mail, masterwork long spear, short sword, 250 gp for additional gear.</p><p>Special: If this unit is set to receive a charge, they get to make an attack against any enemy unit that attempts to enter their square before the enemy unit makes their attack. This unit deal double damage if set to receive a charge while wielding a long spear. If an enemy unit attempts to enter the same square as this unit but fails to deal damage to this unit, they do not enter the square. </p><p></p><p>70 Skeletons Warrior 1 </p><p>Str 13, Dex 13, Con --, Int --, Wis 10, Cha 1</p><p>Mv: 1 square. Init: +5</p><p>HP: 560, AC 13</p><p>Melee: 2 claws +1, 6d4+6, 20/x2.</p><p>Fort: +0, Ref: +1, Will: +2</p><p>Skills: --</p><p>Feats: Improved initiative </p><p>Gear: None</p><p>Special: DR 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits, every 6 hp of damage reduces the number of troops by 1. As mindless creatures, skeletons do not gain the unit bonus, but they do gain the damage bonus for large numbers.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 3848357, member: 699"] Sample units for the Mass Combat Rules 30 Human Fighter 1 Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8 Mv: 1 square. Init: +5 HP: 450, AC 17 Melee: long spear, +5 (+58 unit bonus), 1d8+3 x3, 20/x3, reach 10 ft. or short sword, +4 (+58 unit bonus), 1d6+2 x3, 19-20/x2 Fort: +4, Ref: +1, Will: +1 Skills: Put 4 ranks into 5 skills from the Fighters class list. Add a +2 unit bonus on skill checks made on skills from the Fighter class skill list. Feats: Weapon focus long spear, improved initiative, improved toughness Gear: Masterwork banded mail, masterwork long spear, short sword, 250 gp for additional gear. Special: If this unit is set to receive a charge, they get to make an attack against any enemy unit that attempts to enter their square before the enemy unit makes their attack. This unit deal double damage if set to receive a charge while wielding a long spear. If an enemy unit attempts to enter the same square as this unit but fails to deal damage to this unit, they do not enter the square. 70 Skeletons Warrior 1 Str 13, Dex 13, Con --, Int --, Wis 10, Cha 1 Mv: 1 square. Init: +5 HP: 560, AC 13 Melee: 2 claws +1, 6d4+6, 20/x2. Fort: +0, Ref: +1, Will: +2 Skills: -- Feats: Improved initiative Gear: None Special: DR 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits, every 6 hp of damage reduces the number of troops by 1. As mindless creatures, skeletons do not gain the unit bonus, but they do gain the damage bonus for large numbers. [/QUOTE]
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