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Preview: Highwayman
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<blockquote data-quote="Tao" data-source="post: 4330028" data-attributes="member: 62326"><p>A quick and dirty preview of a class I have been working on. There are still heaps of balancing issues at higher levels, but its been a blast to playtest thus far and the lowlevels seem to be balanced pretty well (at least against the Wizard). It is designed as something of a Martial <strong>Controller</strong> with a little bit of leader thrown in, and plays very differently than the Wizard while still accomplishing the same basic role. The full version should be available as a PDF sometime in the next month or so. </p><p></p><p></p><p><strong>Highwayman</strong></p><p></p><p><em>Rob? Tsk tsk tsk. That's a naughty word. We never rob. We just sort of borrow a bit from those who can afford it. </em></p><p></p><p><strong>Class Traits</strong></p><p>Role: Controller. You exert control through the clever manipulation of your enemies. Your mastery of martial abilities allows you to engage multiple enemies at once, both at range and in melee, and your keen wit and insight allow you to hinder your foes.</p><p>Power Source: Martial. Your power comes not only from your skill with a blade, but also from your understanding of the ebb and flow of battle and the clever manipulation of your surroundings.</p><p>Key Abilities: Dexterity, Wisdom, and Charisma</p><p></p><p>Armor Proficiencies: Cloth.</p><p>Weapon Proficiencies: Dagger, hand crossbow, shuriken, short sword</p><p>Bonus to Defense: +2 Reflex</p><p></p><p>Hit Points at 1st Level: 10 + Constitution score</p><p>Hit Points per Level Gained: 4</p><p>Healing Surges per Day: 7 + Constitution modifier</p><p></p><p>Trained Skills: Acrobatics. From the class skills list below, choose three more trained skills at 1st level.</p><p>Class Skills: Bluff (Cha), Diplomacy (Cha), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex)</p><p></p><p>Build Options: Dashing Scoundrel, Cunning Rascal</p><p>Class Features: Blade Barrier, Blade Expertise</p><p></p><p></p><p></p><p><em>Highwaymen live on the fringes of society, scraping out a meager existence as daring brigands. A highwayman is often equally revered and reviled, depending on the targets of his raids. Many take up the life of the highwayman out of necessity in order to provide for their loved ones and safeguard them from the tyrannical grasp of some despotic ruler. Highwaymen can be good or evil, lawful or chaotic, but they nearly always champion the cause of freedom and combat oppression wherever it might rear its ugly head.</em></p><p><em></em></p><p><em>As a highwayman, you possess a deep respect for the value of life and liberty, preferring to eliminate your foes through subtle ways. You enjoy turning the tables on the powerful and rendering them impotent, and the irony of the situation is certainly not lost on you. While perhaps not as strong as many of your foes, your skill, wit, and determination are nearly always sufficient to turn the tides of battle and thoroughly humiliate your enemies.</em></p><p><em></em></p><p><em>With little more than a sturdy blade and the clothes on your back, you are a bastion of hope in a hopeless world. Can a common man truly make a difference in this dog eat dog world?</em></p><p></p><p></p><p></p><p><strong>Creating a Highwayman</strong></p><p>Highwaymen depend heavily on Dexterity, Wisdom, and Charisma for most of their powers. Constitution is also useful, especially for a swashbuckling highwayman, since it helps them take a few hits. The two highwayman builds presented here are the dashing scoundrel and the cunning highwayman.</p><p></p><p><strong>Dashing Scoundrel</strong></p><p>You are a master of the light blade, able to mix it up on the front lines. You are a skirmisher, pinning an enemy down and setting them up for a killing blow from the party’s striker. Most of your powers rely on Dexterity, so that should be your highest ability score. In addition to their role as a controller, dashing scoundrels also may find themselves in positions of leadership and responsibility, which is aided by a high Charisma score. A healthy Constitution score will help you stay alive while face to face with your enemies.</p><p>Suggested Feat: Two-weapon Defense (Human Feat: Toughness)</p><p>Suggested Skills: Bluff, Diplomacy, Intimidate</p><p>Suggested At-Will Powers: Arc of Steel, Dizzying Strike</p><p>Suggested Encounter Power: Hasty Retreat</p><p>Suggested Daily Power: Gaping Wound</p><p></p><p><strong>Cunning Rascal</strong></p><p>A focused combatant, able to fight equally well both in melee and at range, the cunning highwayman’s focus is on hindering and disabling multiple targets. Dexterity is your most important ability, though a high Wisdom increases the secondary effects of many of your attacks. Charisma can aid in abilities that distract and let you escape to a safe distance, as well as abilities that can set up an enemy for attacks by your teammates.</p><p>Suggested Feat: Nimble Blade (Human Feat: Action Surge)</p><p>Suggested Skills: Insight, Perception, Stealth</p><p>Suggested At-Will Powers: Dagger Spray, Hamstring</p><p>Suggested Encounter Power: Bed of Blades</p><p>Suggested Daily Power: Stakedown</p><p></p><p><strong>Highwayman Class Features</strong></p><p>All highwaymen share these class features.</p><p></p><p><strong>Blade Barrier</strong></p><p>When wielding a light blade, enemies treat all squares threatened by the highwayman as Difficult Terrain. </p><p></p><p><strong>Master Swordsman</strong> </p><p>The highwayman gains Two-Weapon Fighting as a bonus feat.</p><p></p><p><strong>Quick Fingers</strong> </p><p>The highwayman gains Quick Draw as a bonus feat.</p></blockquote><p></p>
[QUOTE="Tao, post: 4330028, member: 62326"] A quick and dirty preview of a class I have been working on. There are still heaps of balancing issues at higher levels, but its been a blast to playtest thus far and the lowlevels seem to be balanced pretty well (at least against the Wizard). It is designed as something of a Martial [b]Controller[/b] with a little bit of leader thrown in, and plays very differently than the Wizard while still accomplishing the same basic role. The full version should be available as a PDF sometime in the next month or so. [b]Highwayman[/b] [i]Rob? Tsk tsk tsk. That's a naughty word. We never rob. We just sort of borrow a bit from those who can afford it. [/i] [b]Class Traits[/b] Role: Controller. You exert control through the clever manipulation of your enemies. Your mastery of martial abilities allows you to engage multiple enemies at once, both at range and in melee, and your keen wit and insight allow you to hinder your foes. Power Source: Martial. Your power comes not only from your skill with a blade, but also from your understanding of the ebb and flow of battle and the clever manipulation of your surroundings. Key Abilities: Dexterity, Wisdom, and Charisma Armor Proficiencies: Cloth. Weapon Proficiencies: Dagger, hand crossbow, shuriken, short sword Bonus to Defense: +2 Reflex Hit Points at 1st Level: 10 + Constitution score Hit Points per Level Gained: 4 Healing Surges per Day: 7 + Constitution modifier Trained Skills: Acrobatics. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Bluff (Cha), Diplomacy (Cha), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex) Build Options: Dashing Scoundrel, Cunning Rascal Class Features: Blade Barrier, Blade Expertise [i]Highwaymen live on the fringes of society, scraping out a meager existence as daring brigands. A highwayman is often equally revered and reviled, depending on the targets of his raids. Many take up the life of the highwayman out of necessity in order to provide for their loved ones and safeguard them from the tyrannical grasp of some despotic ruler. Highwaymen can be good or evil, lawful or chaotic, but they nearly always champion the cause of freedom and combat oppression wherever it might rear its ugly head. As a highwayman, you possess a deep respect for the value of life and liberty, preferring to eliminate your foes through subtle ways. You enjoy turning the tables on the powerful and rendering them impotent, and the irony of the situation is certainly not lost on you. While perhaps not as strong as many of your foes, your skill, wit, and determination are nearly always sufficient to turn the tides of battle and thoroughly humiliate your enemies. With little more than a sturdy blade and the clothes on your back, you are a bastion of hope in a hopeless world. Can a common man truly make a difference in this dog eat dog world?[/i] [b]Creating a Highwayman[/b] Highwaymen depend heavily on Dexterity, Wisdom, and Charisma for most of their powers. Constitution is also useful, especially for a swashbuckling highwayman, since it helps them take a few hits. The two highwayman builds presented here are the dashing scoundrel and the cunning highwayman. [b]Dashing Scoundrel[/b] You are a master of the light blade, able to mix it up on the front lines. You are a skirmisher, pinning an enemy down and setting them up for a killing blow from the party’s striker. Most of your powers rely on Dexterity, so that should be your highest ability score. In addition to their role as a controller, dashing scoundrels also may find themselves in positions of leadership and responsibility, which is aided by a high Charisma score. A healthy Constitution score will help you stay alive while face to face with your enemies. Suggested Feat: Two-weapon Defense (Human Feat: Toughness) Suggested Skills: Bluff, Diplomacy, Intimidate Suggested At-Will Powers: Arc of Steel, Dizzying Strike Suggested Encounter Power: Hasty Retreat Suggested Daily Power: Gaping Wound [b]Cunning Rascal[/b] A focused combatant, able to fight equally well both in melee and at range, the cunning highwayman’s focus is on hindering and disabling multiple targets. Dexterity is your most important ability, though a high Wisdom increases the secondary effects of many of your attacks. Charisma can aid in abilities that distract and let you escape to a safe distance, as well as abilities that can set up an enemy for attacks by your teammates. Suggested Feat: Nimble Blade (Human Feat: Action Surge) Suggested Skills: Insight, Perception, Stealth Suggested At-Will Powers: Dagger Spray, Hamstring Suggested Encounter Power: Bed of Blades Suggested Daily Power: Stakedown [b]Highwayman Class Features[/b] All highwaymen share these class features. [b]Blade Barrier[/b] When wielding a light blade, enemies treat all squares threatened by the highwayman as Difficult Terrain. [b]Master Swordsman[/b] The highwayman gains Two-Weapon Fighting as a bonus feat. [b]Quick Fingers[/b] The highwayman gains Quick Draw as a bonus feat. [/QUOTE]
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