Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Preview: Highwayman
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tao" data-source="post: 4330043" data-attributes="member: 62326"><p><strong>Highwayman Powers</strong></p><p>Your powers are heroic exploits drawn not only from your expertise with a blade, but also from your practical knowledge of combat situations and your ability to manipulate your enemies. Some powers are more effective when used to lockdown a single target, while others may affect a great many of your foes. You are free to choose any power you like.</p><p></p><p><strong>Level 1 At-Will Exploits</strong></p><p></p><p>Arc of Steel Highwayman Attack 1</p><p>You swing your blade in a wide motion.</p><p>At-Will # Martial, Weapon</p><p>Standard Action Close burst 1</p><p>Target: A number of enemies equal to your Wisdom modifier within burst.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage.</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level.</p><p></p><p>Dagger Spray Highwayman Attack 1</p><p>Without warning you unleash a barrage of daggers against your enemies.</p><p>At-Will # Martial, Weapon</p><p>Standard Action Close blast 3</p><p>Requirement: You must be wielding a bow or a light thrown weapon.</p><p>Target: Each enemy in blast you can see.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage.</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level.</p><p></p><p>Dizzying Strike Highwayman Attack 1</p><p>Just a quick flick of the wrist and a half step and you smack your foe in the back of the head, dizzying him.</p><p>At-Will # Martial, Weapon</p><p>Standard Action Melee or Ranged weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. Fortitude</p><p>Hit: Dexterity modifier damage, and the target is dazed until your next turn.</p><p>Increase damage to 1[W] + Dexterity modifier at 21st level.</p><p>This power is a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</p><p></p><p>Hamstring Highwayman Attack 1</p><p>You attack your foe in his flanks, causing a stabbing pain that slows his movement.</p><p>At-Will # Martial, Weapon</p><p>Standard Action Melee or Ranged weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage, and the target is slowed (save ends).</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level.</p><p>This power is a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</p><p></p><p></p><p><strong>Level 1 Encounter Exploits</strong></p><p></p><p>Bed of Blades Highwayman Attack 1</p><p>You let fly a flurry of steel that sends your enemies sprawling to the floor.</p><p>Encounter # Martial, Weapon</p><p>Standard Action Area burst 1 within 10 squares</p><p>Target: Each creature in burst</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage.</p><p>Effect: Anyone entering the power’s area before your next turn takes damage equal to your Wisdom modifier.</p><p></p><p>Hasty Retreat Highwayman Attack 1</p><p>A quick strike and a short hop and you are safely away from your enemies.</p><p>Encounter # Martial, Weapon</p><p>Standard Action Melee or Ranged weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage, and make a secondary attack.</p><p>Secondary Attack: Charisma vs. Will</p><p>Hit: You may shift 1 square as a Free Action.</p><p></p><p>Trick Shot Highwayman Attack 1</p><p>Your attack ricochets off of its target and strikes a nearby opponent.</p><p>Encounter # Martial, Weapon</p><p>Standard Action Ranged weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: Dexterity modifier damage, and the target is dazed. Make a number of secondary attacks equal to your Wisdom modifier.</p><p>Secondary Target: An enemy within 5 squares of your original target.</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: Dexterity modifier damage, and the target is dazed.</p><p></p><p><strong>Level 1 Daily Exploits</strong></p><p></p><p>Gaping Wound Highwayman Attack 1</p><p>A deep enough cut can give you the opening you need to really make them hurt.</p><p>Daily # Martial</p><p>Standard Action Melee or Ranged weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. Ref</p><p>Hit: 2[W] + Dexterity modifier damage, and the target is slowed (save ends).</p><p>Sustain Minor: The target takes ongoing damage equal to your Dexterity modifier.</p><p></p><p>Stakedown Highwayman Attack 1</p><p>Sorry, bub, you’re not going anywhere.</p><p>Daily # Martial</p><p>Standard Action Area burst 1 within 10 squares</p><p>Target: Each enemy within burst.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage, and make a secondary attack.</p><p>Effect: The target is knocked prone.</p><p>Secondary Attack: Wisdom vs. Reflex</p><p>Hit: Target is immobilized (save ends).</p><p></p><p><strong>Level 2 Utility Exploits</strong></p><p></p><p>Clever Distraction Highwayman Utility 2</p><p>Your attack goes wide, missing your enemy… giving you just the distraction you needed.</p><p>Daily # Martial, Weapon</p><p>Immediate Reaction Melee or Ranged weapon </p><p>Trigger: You miss a melee or ranged attack against an enemy.</p><p>Attack: Charisma vs. Will</p><p>Hit: The target grants combat advantage to you and all of your allies until the end of your next turn.</p><p></p><p>Pointy Little Objects Highwayman Utility 2</p><p>Scattering sharp objects that you have collected for just such an occasion, you make the enemy think twice before engaging you.</p><p>Daily # Martial</p><p>Minor Action Close Blast 5</p><p>Target: All creatures within blast</p><p>Attack: Dexterity vs. Fortitude</p><p>Hit: The target is slowed (save ends).</p><p>Effect: The area is considered difficult terrain for the remainder of the encounter. Additionally, anyone beginning their turn in the area takes damage equal to your Wisdom modifier.</p><p></p><p>Sand in the Eyes Highwayman Utility 2</p><p>A little bit of dust. A little bit of trickery. A whole lot of fun.</p><p>Encounter # Martial</p><p>Minor Action Close Blast 5</p><p>Target: All creatures within blast</p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: The target is blinded (save ends).</p><p>Effect: Area is concealed until the end of your next turn.</p><p></p><p><strong>Level 3 Encounter Exploits</strong></p><p></p><p>Intimidating Stare Highwayman Attack 3</p><p>A hard glare freezes your enemy in his tracks.</p><p>Daily # Martial</p><p>Standard Action Area burst 3 within 10 squares.</p><p>Target: All enemies within burst</p><p>Attack: Charisma vs. Will</p><p>Hit: Target is immobilized and takes a -2 penalty to all attack rolls until the end of your next turn. </p><p></p><p>Knockout Highwayman Attack 3</p><p>A hard attack to the back of the head with the hilt of your blade, and your foe is practically on the ropes.</p><p>Encounter # Martial, Weapon</p><p>Standard Action Melee or Ranged weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage, and the target is dazed (save ends). If the target fails his first save he is instead stunned (save ends). If he fails his second save he is unconscious (save ends).</p><p></p><p>Rending Shards Highwayman Attack 3</p><p>Tiny blades fill the air, impaling your enemies and leaving deep bleeding wounds.</p><p>Daily # Martial, Weapon</p><p>Standard Action Area burst 3 within 10 squares.</p><p>Target: All enemies within burst</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 1[W] + Dexterity damage, and the target suffers ongoing damage equal to 1 + your Wisdom modifier (save ends).</p></blockquote><p></p>
[QUOTE="Tao, post: 4330043, member: 62326"] [b]Highwayman Powers[/b] Your powers are heroic exploits drawn not only from your expertise with a blade, but also from your practical knowledge of combat situations and your ability to manipulate your enemies. Some powers are more effective when used to lockdown a single target, while others may affect a great many of your foes. You are free to choose any power you like. [b]Level 1 At-Will Exploits[/b] Arc of Steel Highwayman Attack 1 You swing your blade in a wide motion. At-Will # Martial, Weapon Standard Action Close burst 1 Target: A number of enemies equal to your Wisdom modifier within burst. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. Dagger Spray Highwayman Attack 1 Without warning you unleash a barrage of daggers against your enemies. At-Will # Martial, Weapon Standard Action Close blast 3 Requirement: You must be wielding a bow or a light thrown weapon. Target: Each enemy in blast you can see. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. Dizzying Strike Highwayman Attack 1 Just a quick flick of the wrist and a half step and you smack your foe in the back of the head, dizzying him. At-Will # Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: Dexterity vs. Fortitude Hit: Dexterity modifier damage, and the target is dazed until your next turn. Increase damage to 1[W] + Dexterity modifier at 21st level. This power is a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. Hamstring Highwayman Attack 1 You attack your foe in his flanks, causing a stabbing pain that slows his movement. At-Will # Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and the target is slowed (save ends). Increase damage to 2[W] + Dexterity modifier at 21st level. This power is a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. [b]Level 1 Encounter Exploits[/b] Bed of Blades Highwayman Attack 1 You let fly a flurry of steel that sends your enemies sprawling to the floor. Encounter # Martial, Weapon Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Effect: Anyone entering the power’s area before your next turn takes damage equal to your Wisdom modifier. Hasty Retreat Highwayman Attack 1 A quick strike and a short hop and you are safely away from your enemies. Encounter # Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and make a secondary attack. Secondary Attack: Charisma vs. Will Hit: You may shift 1 square as a Free Action. Trick Shot Highwayman Attack 1 Your attack ricochets off of its target and strikes a nearby opponent. Encounter # Martial, Weapon Standard Action Ranged weapon Target: One creature Attack: Dexterity vs. Reflex Hit: Dexterity modifier damage, and the target is dazed. Make a number of secondary attacks equal to your Wisdom modifier. Secondary Target: An enemy within 5 squares of your original target. Attack: Dexterity vs. Reflex Hit: Dexterity modifier damage, and the target is dazed. [b]Level 1 Daily Exploits[/b] Gaping Wound Highwayman Attack 1 A deep enough cut can give you the opening you need to really make them hurt. Daily # Martial Standard Action Melee or Ranged weapon Target: One creature Attack: Dexterity vs. Ref Hit: 2[W] + Dexterity modifier damage, and the target is slowed (save ends). Sustain Minor: The target takes ongoing damage equal to your Dexterity modifier. Stakedown Highwayman Attack 1 Sorry, bub, you’re not going anywhere. Daily # Martial Standard Action Area burst 1 within 10 squares Target: Each enemy within burst. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and make a secondary attack. Effect: The target is knocked prone. Secondary Attack: Wisdom vs. Reflex Hit: Target is immobilized (save ends). [b]Level 2 Utility Exploits[/b] Clever Distraction Highwayman Utility 2 Your attack goes wide, missing your enemy… giving you just the distraction you needed. Daily # Martial, Weapon Immediate Reaction Melee or Ranged weapon Trigger: You miss a melee or ranged attack against an enemy. Attack: Charisma vs. Will Hit: The target grants combat advantage to you and all of your allies until the end of your next turn. Pointy Little Objects Highwayman Utility 2 Scattering sharp objects that you have collected for just such an occasion, you make the enemy think twice before engaging you. Daily # Martial Minor Action Close Blast 5 Target: All creatures within blast Attack: Dexterity vs. Fortitude Hit: The target is slowed (save ends). Effect: The area is considered difficult terrain for the remainder of the encounter. Additionally, anyone beginning their turn in the area takes damage equal to your Wisdom modifier. Sand in the Eyes Highwayman Utility 2 A little bit of dust. A little bit of trickery. A whole lot of fun. Encounter # Martial Minor Action Close Blast 5 Target: All creatures within blast Attack: Wisdom vs. Fortitude Hit: The target is blinded (save ends). Effect: Area is concealed until the end of your next turn. [b]Level 3 Encounter Exploits[/b] Intimidating Stare Highwayman Attack 3 A hard glare freezes your enemy in his tracks. Daily # Martial Standard Action Area burst 3 within 10 squares. Target: All enemies within burst Attack: Charisma vs. Will Hit: Target is immobilized and takes a -2 penalty to all attack rolls until the end of your next turn. Knockout Highwayman Attack 3 A hard attack to the back of the head with the hilt of your blade, and your foe is practically on the ropes. Encounter # Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and the target is dazed (save ends). If the target fails his first save he is instead stunned (save ends). If he fails his second save he is unconscious (save ends). Rending Shards Highwayman Attack 3 Tiny blades fill the air, impaling your enemies and leaving deep bleeding wounds. Daily # Martial, Weapon Standard Action Area burst 3 within 10 squares. Target: All enemies within burst Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity damage, and the target suffers ongoing damage equal to 1 + your Wisdom modifier (save ends). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Preview: Highwayman
Top