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Preview: Highwayman
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4330680" data-attributes="member: 6533"><p>Is not so bad as all that, I think.</p><p></p><p>The flavor at least is really nice and you got down at least one of my two controller qualities down pretty well:</p><p></p><p>1.) good at throwing down damage to multiple enemies at range</p><p style="margin-left: 20px">can target defenses other than AC</p><p></p><p>2.) <s>not great defenses</s></p><p style="margin-left: 20px">Controllers need to be dependant on Defenders</p><p></p><p>So you're mostly good on point 2.</p><p></p><p>But there are still some problems.</p><p></p><ul> <li data-xf-list-type="ul">If you're only range weapon is shuriken or dagger you are going to have very low base damage and range for your primary role</li> <li data-xf-list-type="ul">Movement is going to be a huge issue for you, which will put you uncomfortabley close to striker territory</li> <li data-xf-list-type="ul">part of that huge issue is that your only at will controller power is a close burst</li> <li data-xf-list-type="ul">I don't know if a 3 close burst compares favorably to a 1 area</li> </ul><p></p><p>My main issues with point three is that I don't know if it's under or overpowered. Clearly you have the potential to hit a large number of targets, but you lack flexibility compared to the other basic controller power. Clearly, also, you gain a defensive benefit since you won't provoke OA, but at the same time you have to come out from cover to use it. On the whole I'd say it's worse except in certain situations in which case it is significantly better.</p><p></p><p>I'd say it would be safer to create some other at-will power, up the damage on Dagger Spray, and make it an encounter.</p><p></p><p>Some other points:</p><p></p><p>Firstly, really great flavor. A great idea for where to take off for a martial controller. Good encounter powers, on the whole, and good power construction.</p><p></p><p></p><p>You might revist the class abilities:</p><p>Wall of Steel is a really great idea, but I don't know how well it works with the role. It would make a fantastic utility power.</p><p></p><p>You don't have a choice for the player along the lines of Rogue Tactics. I don't know that that choice is necessary, but I like that sort of choice and don't know why you don't have it.</p><p></p><p>Getting two feats seems overpowered except that the list of class abilities as a whole seems underpowered.</p><p></p><p>Highwaymen have to be able to wield crossbows or blunderbusses. Since the latter is out, the former has to be in.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4330680, member: 6533"] Is not so bad as all that, I think. The flavor at least is really nice and you got down at least one of my two controller qualities down pretty well: 1.) good at throwing down damage to multiple enemies at range [INDENT]can target defenses other than AC[/INDENT] 2.) [S]not great defenses[/S] [INDENT]Controllers need to be dependant on Defenders[/INDENT] So you're mostly good on point 2. But there are still some problems. [list] [*]If you're only range weapon is shuriken or dagger you are going to have very low base damage and range for your primary role [*]Movement is going to be a huge issue for you, which will put you uncomfortabley close to striker territory [*]part of that huge issue is that your only at will controller power is a close burst [*]I don't know if a 3 close burst compares favorably to a 1 area [/list] My main issues with point three is that I don't know if it's under or overpowered. Clearly you have the potential to hit a large number of targets, but you lack flexibility compared to the other basic controller power. Clearly, also, you gain a defensive benefit since you won't provoke OA, but at the same time you have to come out from cover to use it. On the whole I'd say it's worse except in certain situations in which case it is significantly better. I'd say it would be safer to create some other at-will power, up the damage on Dagger Spray, and make it an encounter. Some other points: Firstly, really great flavor. A great idea for where to take off for a martial controller. Good encounter powers, on the whole, and good power construction. You might revist the class abilities: Wall of Steel is a really great idea, but I don't know how well it works with the role. It would make a fantastic utility power. You don't have a choice for the player along the lines of Rogue Tactics. I don't know that that choice is necessary, but I like that sort of choice and don't know why you don't have it. Getting two feats seems overpowered except that the list of class abilities as a whole seems underpowered. Highwaymen have to be able to wield crossbows or blunderbusses. Since the latter is out, the former has to be in. [/QUOTE]
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