Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Preview: Highwayman
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Foxman" data-source="post: 4331867" data-attributes="member: 62088"><p>Just a few comments:</p><p></p><p>Flavor wise it seems a little odd. To me at least "Highwayman" sounds like a paragon path for the rogue not a whole new class.</p><p></p><p>This seems to be a Rogue type designed to replace the Wizard.</p><p></p><p>I find it strange that a "highwayman" would not be more skilled in weapons and armour.</p><p></p><p>It seems to me reading the description you were looking for more of a swashbuckling, three musketeers type character – and I think you may be slightly off the mark.</p><p></p><p>Weapons & Armour: should a highwayman at least be able to wear leather?</p><p></p><p>Blade Barrier: Neat concept. Enemies can shift away but not adjacent to this class. It doesn’t lock them down like a fighter does, but does exert control of nearby terrain. The only issue I have is that when a controller is based, they are in a lot of trouble. Why create a power that only works when based, something a controller wants to avoid at all costs?</p><p></p><p>Powers – picking nits – most of these work well functionally, just some of the power names are odd.</p><p></p><p>Arc of Steel – sounds like cleaving with a big blade, how about something like ‘blade flury, or multiple stabs’ or something like that.</p><p></p><p>Dagger spray – weird using a ranged weapon when based. A character that only has one dagger could hit 9 enemies with that one dagger! Maybe rename the spray or make it an area (burst 2 or 3), but you must have enough ammunition for each enemy?</p><p></p><p>Dizzying strike</p><p>Flavor text does not match the power well. IE: text has you stepping up and smacking the target but you can use it as a ranged OR a basic ranged attack?</p><p></p><p>Hamstring</p><p>Seems powerful to give a save ends on a level 1 power – maybe end at the end of the targets next turn?</p><p></p><p>Hasty Retreat</p><p>A secondary attack makes this very swingy – likely no balance issues with making this trigger on the hit or even make it an effect.</p><p></p><p>Trick Shot</p><p>LOVE this power – made of pure awesome and win!</p><p></p><p>Gaping Wound</p><p>Functional works, but doesn’t seem believable. How by spending my minor actions am I making him continue to bleed? Is my dagger still in the wound?</p><p></p><p>Stakedown</p><p>Auto prone? Seems powerful</p><p></p><p>Clever distraction</p><p>This seems very powerful maybe too strong when compared to the level 2 utility powers of both wizard and rogue…</p><p></p><p>Point little objects</p><p>Needs a better name <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but very cool! Just a note – this is extra work for DM’s tracking that space throughout the rest of the battle… DM’s may come to dread PC’s using this power just from the extra paperwork…</p><p></p><p>Sand in the eyes</p><p>HUGELY powerful – make it one or two targets in a close blast 5. Is the Highwayman creating a standstorm? Not very believable.</p><p></p><p>Rending shards</p><p>What weapons is the character using? </p><p></p><p>Very neat concepts here, but I’m not sold – that’s just me though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Foxman, post: 4331867, member: 62088"] Just a few comments: Flavor wise it seems a little odd. To me at least "Highwayman" sounds like a paragon path for the rogue not a whole new class. This seems to be a Rogue type designed to replace the Wizard. I find it strange that a "highwayman" would not be more skilled in weapons and armour. It seems to me reading the description you were looking for more of a swashbuckling, three musketeers type character – and I think you may be slightly off the mark. Weapons & Armour: should a highwayman at least be able to wear leather? Blade Barrier: Neat concept. Enemies can shift away but not adjacent to this class. It doesn’t lock them down like a fighter does, but does exert control of nearby terrain. The only issue I have is that when a controller is based, they are in a lot of trouble. Why create a power that only works when based, something a controller wants to avoid at all costs? Powers – picking nits – most of these work well functionally, just some of the power names are odd. Arc of Steel – sounds like cleaving with a big blade, how about something like ‘blade flury, or multiple stabs’ or something like that. Dagger spray – weird using a ranged weapon when based. A character that only has one dagger could hit 9 enemies with that one dagger! Maybe rename the spray or make it an area (burst 2 or 3), but you must have enough ammunition for each enemy? Dizzying strike Flavor text does not match the power well. IE: text has you stepping up and smacking the target but you can use it as a ranged OR a basic ranged attack? Hamstring Seems powerful to give a save ends on a level 1 power – maybe end at the end of the targets next turn? Hasty Retreat A secondary attack makes this very swingy – likely no balance issues with making this trigger on the hit or even make it an effect. Trick Shot LOVE this power – made of pure awesome and win! Gaping Wound Functional works, but doesn’t seem believable. How by spending my minor actions am I making him continue to bleed? Is my dagger still in the wound? Stakedown Auto prone? Seems powerful Clever distraction This seems very powerful maybe too strong when compared to the level 2 utility powers of both wizard and rogue… Point little objects Needs a better name ;) but very cool! Just a note – this is extra work for DM’s tracking that space throughout the rest of the battle… DM’s may come to dread PC’s using this power just from the extra paperwork… Sand in the eyes HUGELY powerful – make it one or two targets in a close blast 5. Is the Highwayman creating a standstorm? Not very believable. Rending shards What weapons is the character using? Very neat concepts here, but I’m not sold – that’s just me though ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Preview: Highwayman
Top