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[imager]http://www.thelegames.com/images_covers/tn/PersonalArtifacts_tn300w.jpg[/imager] The Le Games is proud to announce Personal Artifacts!
This amazing book has over 50 artifact items, and was written for players of all levels. Each artifact has a name, local common name, history, description, notes on how to destroy, and notes on where to find it -- players and GMs alike will have plenty to sink their teeth into!
Writing for Personal Artifacts proceeds smoothly and we expect it to be released this April.
Here's a Sneak Peek!
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Vok’s Pouch
Common Name: Pouch of Arrows
History: King Vok of of the Hlavok Kingdom was a brilliant military tactician who knew the importance of keeping a strong military. He often worked directly with the royal smiths and royal mages to develop new weaponry that could help keep his kingdom safe. One of his ideas manifested into Vok’s Pouch, which was used by the Vok Expeditionary Force, an elite group of rangers that specialized in scouting and patrolling.
Description: Vok’s Pouch is a small brown pouch with a string enclosure. The Pouch itself is very small, not able to hold more than a small marble. Whenever a single small non-magical object is placed into the Pouch (usually a pebble or grain of sand), the object will begin a magical transformation. If left there for three days, the object will reform itself into a seemingly mundane arrowhead. However, when the arrowhead is used to create an actual arrow, the magical properties of the arrowhead will manifest itself, and an Identify spell can be used to determine what magics it holds within it.
The type of magical arrow it becomes is determined randomly on the chart below. If the pebble or object is removed from the Pouch before three days have passed, the object will remain as is (and placing the object back into the Pouch requires another three days for it to transform into an arrowhead).
Upon creating an arrow, roll on the following chart to determine the type of arrow it is:
1d10
Result Arrow Type
1 +1 Arrow
2 +2 Arrow
3 Bludgeoning Arrow
4 Critical Arrow
5 Flaming Burst Arrow
6 Life Leech Arrow
7 Shocking Burst Arrow
8 Tracking Arrow
9 Player’s choice
10 GM’s choice
Note: when a magic arrow misses its target, there is a 50% chance it breaks or otherwise is rendered useless. A magic arrow that hits is destroyed.
[imager]http://www.thelegames.com/images_covers/tn/PersonalArtifacts_tn400w.jpg[/imager]Bludgeoning Arrow
Upon launching this arrow, it magically creates an air-dam at its head. This enchantment does not hinder the arrow in any way, but upon impact it deals bludgeoning damage rather than its normal damage type.
Critical Arrow
When using this arrow in an attack, the critical threat is increased by 1. The critical threat of this arrow increases by an additional 1 when the player has reached 5th level, and every five levels thereafter.
Flaming Burst Arrow
This arrow deals +1d10 points of fire damage on a successful hit. The arrow also explodes with flame upon striking a successful critical hit, dealing +1d10 fire damage to all beings within 10 feet.
Life Leech Arrow
On a successful hit with this arrow, the attacker is healed of 1 point of damage for each 3 points of damage that it deals (GM’s discretion).
Shocking Burst Arrow
The arrow deals +1d12 points of electrical damage on a successful it. The arrow also explodes with electricity upon striking a successful critical hit, dealing +1d10 electrical damage to all beings within 10 feet.
Tracking Arrow
On a successful hit with this arrow, the bow that was used to fire the arrow gains an uncanny “lock” onto the target. For the next 5 rounds, the bow gains a +1d4 attack bonus against the same target (this bonus is variable, and should be re-rolled with each subsequent attack). Using additional Tracking Arrows on the same target has no effect until the initial 5 rounds has expired.
•Destruction: Vok’s Pouch, although very powerful, may easily be destroyed by feeding it to a Bag of Devouring, an extra dimensional creature that looks and acts like a Bag of Holding. Once devoured, the Pouch will dissolve into small particles and kill the Bag of Devouring. Inside the dead bag will be 2d6 arrowheads – each can be used to make a magical arrow (roll on the chart above, separately for each arrow).
•Where To Find: After the second Succession War, the Hlavok Kingdom found itself into be a new situation – it was under the control of a non-heir for the first time. Many supporters and high military officials of the old regime fled the kingdom in fear of repercussions. The few remaining survivors of the Vok Expeditionary Force also fled at this time, along with their Vok’s Pouches, as well as other magical items. Their exact whereabouts are unknown, but it is said that that several of them hide in the forbidden caves, waiting for the true heir to return from exile to command them.
Weight: < 1 lb.
--------------------------------------------------------------
The Le Games - We enhance Worlds!
This amazing book has over 50 artifact items, and was written for players of all levels. Each artifact has a name, local common name, history, description, notes on how to destroy, and notes on where to find it -- players and GMs alike will have plenty to sink their teeth into!
Writing for Personal Artifacts proceeds smoothly and we expect it to be released this April.
Here's a Sneak Peek!
--------------------------------------------------------------
Vok’s Pouch
Common Name: Pouch of Arrows
History: King Vok of of the Hlavok Kingdom was a brilliant military tactician who knew the importance of keeping a strong military. He often worked directly with the royal smiths and royal mages to develop new weaponry that could help keep his kingdom safe. One of his ideas manifested into Vok’s Pouch, which was used by the Vok Expeditionary Force, an elite group of rangers that specialized in scouting and patrolling.
Description: Vok’s Pouch is a small brown pouch with a string enclosure. The Pouch itself is very small, not able to hold more than a small marble. Whenever a single small non-magical object is placed into the Pouch (usually a pebble or grain of sand), the object will begin a magical transformation. If left there for three days, the object will reform itself into a seemingly mundane arrowhead. However, when the arrowhead is used to create an actual arrow, the magical properties of the arrowhead will manifest itself, and an Identify spell can be used to determine what magics it holds within it.
The type of magical arrow it becomes is determined randomly on the chart below. If the pebble or object is removed from the Pouch before three days have passed, the object will remain as is (and placing the object back into the Pouch requires another three days for it to transform into an arrowhead).
Upon creating an arrow, roll on the following chart to determine the type of arrow it is:
1d10
Result Arrow Type
1 +1 Arrow
2 +2 Arrow
3 Bludgeoning Arrow
4 Critical Arrow
5 Flaming Burst Arrow
6 Life Leech Arrow
7 Shocking Burst Arrow
8 Tracking Arrow
9 Player’s choice
10 GM’s choice
Note: when a magic arrow misses its target, there is a 50% chance it breaks or otherwise is rendered useless. A magic arrow that hits is destroyed.
[imager]http://www.thelegames.com/images_covers/tn/PersonalArtifacts_tn400w.jpg[/imager]Bludgeoning Arrow
Upon launching this arrow, it magically creates an air-dam at its head. This enchantment does not hinder the arrow in any way, but upon impact it deals bludgeoning damage rather than its normal damage type.
Critical Arrow
When using this arrow in an attack, the critical threat is increased by 1. The critical threat of this arrow increases by an additional 1 when the player has reached 5th level, and every five levels thereafter.
Flaming Burst Arrow
This arrow deals +1d10 points of fire damage on a successful hit. The arrow also explodes with flame upon striking a successful critical hit, dealing +1d10 fire damage to all beings within 10 feet.
Life Leech Arrow
On a successful hit with this arrow, the attacker is healed of 1 point of damage for each 3 points of damage that it deals (GM’s discretion).
Shocking Burst Arrow
The arrow deals +1d12 points of electrical damage on a successful it. The arrow also explodes with electricity upon striking a successful critical hit, dealing +1d10 electrical damage to all beings within 10 feet.
Tracking Arrow
On a successful hit with this arrow, the bow that was used to fire the arrow gains an uncanny “lock” onto the target. For the next 5 rounds, the bow gains a +1d4 attack bonus against the same target (this bonus is variable, and should be re-rolled with each subsequent attack). Using additional Tracking Arrows on the same target has no effect until the initial 5 rounds has expired.
•Destruction: Vok’s Pouch, although very powerful, may easily be destroyed by feeding it to a Bag of Devouring, an extra dimensional creature that looks and acts like a Bag of Holding. Once devoured, the Pouch will dissolve into small particles and kill the Bag of Devouring. Inside the dead bag will be 2d6 arrowheads – each can be used to make a magical arrow (roll on the chart above, separately for each arrow).
•Where To Find: After the second Succession War, the Hlavok Kingdom found itself into be a new situation – it was under the control of a non-heir for the first time. Many supporters and high military officials of the old regime fled the kingdom in fear of repercussions. The few remaining survivors of the Vok Expeditionary Force also fled at this time, along with their Vok’s Pouches, as well as other magical items. Their exact whereabouts are unknown, but it is said that that several of them hide in the forbidden caves, waiting for the true heir to return from exile to command them.
Weight: < 1 lb.
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The Le Games - We enhance Worlds!
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