I'm not as impressed with this as I was hoping.
It actually disappoints me that the Shaman does most of the work through their spirit. I personally would have preferred if it was the other way around.
I don't see the point of Stalker's Strike. If allies gain benefits for being adjacent to your spirit, then why would they want to flank (being across) from it?
Rechan said:If enemies can target your spirit... where's its defenses? Are they yours?
Rechan said:I can't tell which powers the shaman attacks and which powers the spirit attacks.
Rechan said:Wrath of Winter: What's the point in teleporting your spirit companion if there's nothing that stops it from moving adjacent to the enemy in the first place?
Rechan said:Call of the Ancestral Warrior is just Defending Strike that does a d10 instead of a d8, and gives +2 instead of +.
Call to the Ancestral Defender is... such a corner-case little power.
Rechan said:All of the daily powers are boss.
Rechan said:After reading this, I'm very disappointed.
Still a corner case. Particularly since the class revolves around people being adjacent to your companion, not flanking with it. Not worth an encounter power that only lasts until the end of your next turn.The benefits an ally gains are conditional; if they are not in effect, or your ally is out of position, or has benefits to gain from flanking, this could be quite a useful at-will.
Didn't notice the defenses vs AC, but eh.They're pretty similar, but I like the +2 bonus to all defenses vs. a +1 bonus to AC.
It's much more of a corner case than what is warranted by an Encounter power that lasts for a single turn. I don't see a need for a sudden rush to make an OA, at least not one that's going to occur every encounter. That, to me, is a waste to the ink it's printed on.Its really only a corner case if you're actively trying to avoid opportunity attacks, never use a ranged attack against an adjacent target, or never retreat. A +5 bonus to all defenses against opportunity attacks, that's a game changer, at least in my party.
Still a corner case. Particularly since the class revolves around people being adjacent to your companion, not flanking with it. Not worth an encounter power that only lasts until the end of your next turn.
And I'm saying this as a guy who plays a rogue.
Didn't notice the defenses vs AC, but eh.
It's much more of a corner case than what is warranted by an Encounter power that lasts for a single turn. That, to me, is a waste to the ink it's printed on.
I don't see the point of Stalker's Strike. If allies gain benefits for being adjacent to your spirit, then why would they want to flank (being across) from it?
If enemies can target your spirit... where's its defenses? Are they yours?
I can't tell which powers the shaman attacks and which powers the spirit attacks.
Wrath of Winter: What's the point in teleporting your spirit companion if there's nothing that stops it from moving adjacent to the enemy in the first place?
Call to the Ancestral Defender is... such a corner-case little power.
Arrgh, I was confusing those two when I made the post.Stalker's Strike is an at-will, not an encounter power. As for call to the ancestral warrior, a +2 bonus to all defenses to multiple allies as an encounter power is pretty good from my perspective.
I can't, not really. I'd rather have the damage and something entirely different. But my opinion's been aired.Call of the Ancestral Defender does the most damage of any of the shaman's encounter powers and I could think of lots of ways to make use of a +5 bonus to all defenses against opportunity attacks.
I kept seeing "Melee 1" on two of the powers, so I thought the shaman was making the melee attack, not the spirit. I was writing my thoughts as I read the preview.
It still feels very, very meh.Well, if your beast is out on the left, you're in the middle, and your target is out on the right, the teleport can cover more distance than your beast can move.
Hmm. Point.Stalker's Strike is fine. Almost all of the benefits that are granted through your spirit companion are one round duration benefits, so they won't conflict with Stalker's Strike. Some will, but most won't. Meanwhile, the power does 1d10 damage (most shaman at wills do less), and gains an attack bonus if you use it on a bloodied foe. Even if it didn't grant your spirit the ability to flank, it would still be worthwhile just to have a good finisher for bloodied enemies.