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Preview: The Shaman
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<blockquote data-quote="Shroomy" data-source="post: 4650183" data-attributes="member: 32739"><p>The benefits an ally gains are conditional; if they are not in effect, or your ally is out of position, or has benefits to gain from flanking, this could be quite a useful at-will.</p><p></p><p></p><p></p><p>It doesn't say, but those rules are probably tied up in the Spirit keyword description, similar to how the Artifice and Summoning keywords work.</p><p></p><p></p><p></p><p>Any power that has a range of Melee spirit x works through the spirit.</p><p></p><p></p><p></p><p>You're essentially moving your spirit companion as a free action, its not dependent on your speed, and there's no opportunity attacks (assuming those are possible against spirits).</p><p></p><p></p><p></p><p>They're pretty similar, but I like the +2 bonus to all defenses vs. a +1 bonus to AC.</p><p></p><p></p><p></p><p>Its really only a corner case if you're actively trying to avoid opportunity attacks, never use a ranged attack against an adjacent target, or never retreat. A +5 bonus to all defenses against opportunity attacks, that's a game changer, at least in my party.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>I'm liking this class. I'll want to go back and read it again after I get some sleep, but I could definitely see myself playing one in the future.</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4650183, member: 32739"] The benefits an ally gains are conditional; if they are not in effect, or your ally is out of position, or has benefits to gain from flanking, this could be quite a useful at-will. It doesn't say, but those rules are probably tied up in the Spirit keyword description, similar to how the Artifice and Summoning keywords work. Any power that has a range of Melee spirit x works through the spirit. You're essentially moving your spirit companion as a free action, its not dependent on your speed, and there's no opportunity attacks (assuming those are possible against spirits). They're pretty similar, but I like the +2 bonus to all defenses vs. a +1 bonus to AC. Its really only a corner case if you're actively trying to avoid opportunity attacks, never use a ranged attack against an adjacent target, or never retreat. A +5 bonus to all defenses against opportunity attacks, that's a game changer, at least in my party. Agreed. I'm liking this class. I'll want to go back and read it again after I get some sleep, but I could definitely see myself playing one in the future. [/QUOTE]
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