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Preview: The Sorcerer
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<blockquote data-quote="Cadfan" data-source="post: 4642142" data-attributes="member: 40961"><p>1. I think this class could make a pretty good close range spellcaster. There are a lot of close bursts and blasts.</p><p> </p><p>2. Some of these close blasts do some pretty serious damage... you're going to get to add your strength or dexterity multiple times. At level one, we're talking close blast 3s for 1d8+6 with a relatively vanilla build.</p><p> </p><p>3. Chaos Bolt is wacky. I can see people having a lot of fun with that. I don't much like the chaos build, but I do like this spell.</p><p> </p><p>4. Dazzling Ray does a lot of damage.</p><p> </p><p>5. Explosive Pyre could do a lot of damage, IF you pay attention to the initiative order. You need to catch the target right after it acts, but right before its allies act. Because its allies can't move away to avoid damage, but it can move away to avoid damaging its allies.</p><p> </p><p>6: Dragonfang Bolt: Seriously? Full damage on a miss? I know it loses the ongoing, but man. I hope THAT's a recurring theme in the class. Perfect for multiclassers who can't swing the same attack bonus as a full time sorcerer.</p><p> </p><p>7: Ice Dragon's Teeth: Hah, its Chains of Carceri reprinted. Its EXACTLY Chains of Carceri, if you pick the right Invoker build (ok, damage type varies).</p><p> </p><p>8. Spectral Claw is potentially very good.</p><p> </p><p>9. I wonder if people will devalue the wild magic effects since they don't always happen. Its a 50/50 chance, that's really not bad, and some of the effects are extremely good.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4642142, member: 40961"] 1. I think this class could make a pretty good close range spellcaster. There are a lot of close bursts and blasts. 2. Some of these close blasts do some pretty serious damage... you're going to get to add your strength or dexterity multiple times. At level one, we're talking close blast 3s for 1d8+6 with a relatively vanilla build. 3. Chaos Bolt is wacky. I can see people having a lot of fun with that. I don't much like the chaos build, but I do like this spell. 4. Dazzling Ray does a lot of damage. 5. Explosive Pyre could do a lot of damage, IF you pay attention to the initiative order. You need to catch the target right after it acts, but right before its allies act. Because its allies can't move away to avoid damage, but it can move away to avoid damaging its allies. 6: Dragonfang Bolt: Seriously? Full damage on a miss? I know it loses the ongoing, but man. I hope THAT's a recurring theme in the class. Perfect for multiclassers who can't swing the same attack bonus as a full time sorcerer. 7: Ice Dragon's Teeth: Hah, its Chains of Carceri reprinted. Its EXACTLY Chains of Carceri, if you pick the right Invoker build (ok, damage type varies). 8. Spectral Claw is potentially very good. 9. I wonder if people will devalue the wild magic effects since they don't always happen. Its a 50/50 chance, that's really not bad, and some of the effects are extremely good. [/QUOTE]
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