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Preview: The Sorcerer
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<blockquote data-quote="Fallen Seraph" data-source="post: 4642201" data-attributes="member: 57894"><p>Avenger will be in PHB2, it is Divine and our best bet is Striker (I don't think it has been actually confirmed yet). The Shaman will also be in PHB2, it is a Primal Leader and has a Spirit Companion (the one example we know of so far is a Spirit Bear).</p><p></p><p>Back to the Sorcerer I think this is the first class where I think I will do actual recrunching, besides just the normal refluffling (which doesn't really count since I refluff EVERYTHING).</p><p></p><p>I am gonna see how much work I would have to do to alter the Sorcerer around into the more melee-oriented style was hoping for. I won't need to change the Bursts and Blasts. So I am thinking of making the Ranged ones Melee Touch (probably make it easier to hit with then). Probably give the Sorcerer leather armour and higher HP. Hmm... I dunno what else, shall have to see.</p><p></p><p>As well as doing my usual thing when it comes to Arcane classes and most classes in general. Getting rid of lots of the elemental spells and making it non-elemental (long lasting pet peeve of mine is the amount of elemental stuff there is).</p><p></p><p>Fluff wise, *shrugs shoulders* since it is natural imbued magical talent it is gonna be whatever the player wants. No matter which they take Dragon or Chaos, so they can be Dragon and have nothing to do with Dragons for instance. For myself... Probably will go the path of climatic event unlocking what is essentially a internal path to all that eldritch energy.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4642201, member: 57894"] Avenger will be in PHB2, it is Divine and our best bet is Striker (I don't think it has been actually confirmed yet). The Shaman will also be in PHB2, it is a Primal Leader and has a Spirit Companion (the one example we know of so far is a Spirit Bear). Back to the Sorcerer I think this is the first class where I think I will do actual recrunching, besides just the normal refluffling (which doesn't really count since I refluff EVERYTHING). I am gonna see how much work I would have to do to alter the Sorcerer around into the more melee-oriented style was hoping for. I won't need to change the Bursts and Blasts. So I am thinking of making the Ranged ones Melee Touch (probably make it easier to hit with then). Probably give the Sorcerer leather armour and higher HP. Hmm... I dunno what else, shall have to see. As well as doing my usual thing when it comes to Arcane classes and most classes in general. Getting rid of lots of the elemental spells and making it non-elemental (long lasting pet peeve of mine is the amount of elemental stuff there is). Fluff wise, *shrugs shoulders* since it is natural imbued magical talent it is gonna be whatever the player wants. No matter which they take Dragon or Chaos, so they can be Dragon and have nothing to do with Dragons for instance. For myself... Probably will go the path of climatic event unlocking what is essentially a internal path to all that eldritch energy. [/QUOTE]
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