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Preview: The Sorcerer
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<blockquote data-quote="Rechan" data-source="post: 4642279" data-attributes="member: 54846"><p>Geez, Strikers just get so much love. </p><p></p><p>I notice that the Dragon-themed class features are more powerful than the Wild-magic themed ones. However, the powers that <em>benefit</em> the Wild-Magic build are more potent than the Dragon ones.</p><p></p><p>At-Wills seem a bit weak except for Chaos Bolt. The emphasis on close blasts is more a headache, because it requires maneuvering around your party a <em>lot</em> in order to not hit them; no spell in the Sorcerer's listed powers target enemies only.</p><p></p><p>I sure hope that there's more than just close blasts in the Dragon build's powers, because the 'Woo, I breathe like a dragon!' is a one-trick pony that I feel is very played out by the end of the 3rd level powers. </p><p></p><p>I anticipate a rush of Halfling and Drow wild sorcerers.</p><p></p><p>These guys will eat the wizard's lunch. They're strikers that affect areas, killing lots of minions. Where do wizards excel compared to these guys, exactly? </p><p></p><p>On the plus side, it's easy to refluff the Wild Mage as getting their magic from the Far Realms, but if you want a far-realms influenced Striker, just go StarPact. </p><p></p><p>At least it gives Half-Elves who are playing a Cha-focused class something to take with their dilettante power. (Good luck with Implements though).</p><p></p><p>Not impressed. I sure hope the Shaman doesn't disappoint me like this one does.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4642279, member: 54846"] Geez, Strikers just get so much love. I notice that the Dragon-themed class features are more powerful than the Wild-magic themed ones. However, the powers that [I]benefit[/I] the Wild-Magic build are more potent than the Dragon ones. At-Wills seem a bit weak except for Chaos Bolt. The emphasis on close blasts is more a headache, because it requires maneuvering around your party a [I]lot[/I] in order to not hit them; no spell in the Sorcerer's listed powers target enemies only. I sure hope that there's more than just close blasts in the Dragon build's powers, because the 'Woo, I breathe like a dragon!' is a one-trick pony that I feel is very played out by the end of the 3rd level powers. I anticipate a rush of Halfling and Drow wild sorcerers. These guys will eat the wizard's lunch. They're strikers that affect areas, killing lots of minions. Where do wizards excel compared to these guys, exactly? On the plus side, it's easy to refluff the Wild Mage as getting their magic from the Far Realms, but if you want a far-realms influenced Striker, just go StarPact. At least it gives Half-Elves who are playing a Cha-focused class something to take with their dilettante power. (Good luck with Implements though). Not impressed. I sure hope the Shaman doesn't disappoint me like this one does. [/QUOTE]
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