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Preview: The Sorcerer
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<blockquote data-quote="Mengu" data-source="post: 4642394" data-attributes="member: 65726"><p><span style="color: #1f497d"><span style="color: white">Some random thoughts:</span></span></p><p> </p><p><span style="color: #1f497d"><span style="color: white">I rather dislike some of the random wild abilities, namely Chaos Burst and Wild Soul. They introduce one more complexity to resolve, are extra bookkeeping for the player between and during encounters. They are poorly designed for fast playm and for the tactically oriented player (though the latter may not be a problem, since they can simply pick a different build or class).</span></span></p><p></p><p> </p><p><span style="color: #1f497d"><span style="color: white">For instance, crazy things happen when you roll a 20 with Chaos Bolt. You maximize your damage, you resolve the critical effect on your implement, you ignore some psychic resistance if you happen to have psychic resistance for the encounter, you resolve any critical effects from feats, you gain a +1 AC from Chaos Burst, you slide the target 1 square and knock it prone from Unfettered Power, and you make a secondary attack. What are the odds you’ll forget to do one of these because they are not written in the same place?</span></span></p><p></p><p> </p><p><span style="color: #1f497d"><span style="color: white">Instead of giving the class the random +1 AC and random save, I’d just give them a flat +1 AC vs. ranged and ranged area attacks (call it entropic shield), and give them a power that lets them make a saving throw as a minor action twice per encounter. These abilities would be much easier to build into the character sheet and to keep track of, and from a tactical standpoint, you'd get to use them when you want to instead of at a random time.</span></span></p><p> </p><p><span style="color: #1f497d"><span style="color: white">But I’m sure many others prefer the random nature of things, which the class provides for them. I already think combat takes way too long, so I rather frown upon introducing more fidgety bits.</span></span></p><p> </p><p><span style="color: #1f497d"><span style="color: #ffffff">I rather like the Dragon Sorcerer build. But did they really need another reason to make Dragonborns the premier race for a class build? (Begin singing "Anything you can do I can do better.") Fortunately I can think of some Tiefling, Half-elf, and Human builds that would also be interesting, so I'm happy about that.</span></span></p><p> </p><p><span style="color: #1f497d"><span style="color: #ffffff">For the Chaos Sorcerer build, Halfling and Drow jump out as great picks. Chaos Bolt is a fantastic power, dishing out around 1d10+8 damage to a primary target, and around 1d6+4 damage to secondary targets. The way it's currently published, it doesn't even look like you need to hit to generate the secondary hit, just roll an even number, so half the time you'll be generating those secondary hits. Chaos Bolt is definitely the most potent at-will power for the Chaos build. Storm Walk would be another great power for this rather fragile build, as it lets you get away from melee before you attack, and you get to move to a safer place afterwords.</span></span></p><p> </p><p><span style="color: #1f497d"><span style="color: #ffffff">Much like the Wizard, I think the first feat will typically be dedicated to leather armor. Also any Dragon Sorcerer is likely to pick up light shield at some point for the +1 AC and Reflex, covering two weak defenses at once, with no skill check penalty. This of course also means they will typically be using daggers as implements.</span></span></p><p> </p><p><span style="color: #1f497d"><span style="color: #ffffff">I think their resilience to the elements is great boon to their defenses. A Tiefling could easily be resistant to 2 elements (3 if they are from FR). Scales of the Dragon can't be ignored either.</span></span></p><p> </p><p><span style="color: #1f497d"><span style="color: #ffffff">There are numerous enjoyable features and powers for the Sorcerer. But the Chaos Sorcerer is definitely not a newbie friendly build. I can easily see some memory issues with what did I roll last turn? Even or Odd? What was my resistance again during the last short rest? The Archer Ranger still holds the torch for easiest to play class, hands down.</span></span></p></blockquote><p></p>
[QUOTE="Mengu, post: 4642394, member: 65726"] [COLOR=#1f497d][COLOR=white]Some random thoughts:[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white]I rather dislike some of the random wild abilities, namely Chaos Burst and Wild Soul. They introduce one more complexity to resolve, are extra bookkeeping for the player between and during encounters. They are poorly designed for fast playm and for the tactically oriented player (though the latter may not be a problem, since they can simply pick a different build or class).[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white]For instance, crazy things happen when you roll a 20 with Chaos Bolt. You maximize your damage, you resolve the critical effect on your implement, you ignore some psychic resistance if you happen to have psychic resistance for the encounter, you resolve any critical effects from feats, you gain a +1 AC from Chaos Burst, you slide the target 1 square and knock it prone from Unfettered Power, and you make a secondary attack. What are the odds you’ll forget to do one of these because they are not written in the same place?[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white]Instead of giving the class the random +1 AC and random save, I’d just give them a flat +1 AC vs. ranged and ranged area attacks (call it entropic shield), and give them a power that lets them make a saving throw as a minor action twice per encounter. These abilities would be much easier to build into the character sheet and to keep track of, and from a tactical standpoint, you'd get to use them when you want to instead of at a random time.[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white] [/COLOR][/COLOR] [COLOR=#1f497d][COLOR=white]But I’m sure many others prefer the random nature of things, which the class provides for them. I already think combat takes way too long, so I rather frown upon introducing more fidgety bits.[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff]I rather like the Dragon Sorcerer build. But did they really need another reason to make Dragonborns the premier race for a class build? (Begin singing "Anything you can do I can do better.") Fortunately I can think of some Tiefling, Half-elf, and Human builds that would also be interesting, so I'm happy about that.[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff]For the Chaos Sorcerer build, Halfling and Drow jump out as great picks. Chaos Bolt is a fantastic power, dishing out around 1d10+8 damage to a primary target, and around 1d6+4 damage to secondary targets. The way it's currently published, it doesn't even look like you need to hit to generate the secondary hit, just roll an even number, so half the time you'll be generating those secondary hits. Chaos Bolt is definitely the most potent at-will power for the Chaos build. Storm Walk would be another great power for this rather fragile build, as it lets you get away from melee before you attack, and you get to move to a safer place afterwords.[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff]Much like the Wizard, I think the first feat will typically be dedicated to leather armor. Also any Dragon Sorcerer is likely to pick up light shield at some point for the +1 AC and Reflex, covering two weak defenses at once, with no skill check penalty. This of course also means they will typically be using daggers as implements.[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff]I think their resilience to the elements is great boon to their defenses. A Tiefling could easily be resistant to 2 elements (3 if they are from FR). Scales of the Dragon can't be ignored either.[/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff][/COLOR][/COLOR] [COLOR=#1f497d][COLOR=#ffffff]There are numerous enjoyable features and powers for the Sorcerer. But the Chaos Sorcerer is definitely not a newbie friendly build. I can easily see some memory issues with what did I roll last turn? Even or Odd? What was my resistance again during the last short rest? The Archer Ranger still holds the torch for easiest to play class, hands down.[/COLOR][/COLOR] [/QUOTE]
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