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Preview: The Warden
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<blockquote data-quote="fba827" data-source="post: 4613075" data-attributes="member: 807"><p>I don't have my books handy so I can't say for certain, but does the Polymorph keyword somehow factor in here to say only one Polymorph effect at a time? (kind of like you can only have one Stance or one Rage at a time)</p><p></p><p></p><p></p><p>You are correct, it is a preview, not a playtest. The thing is already pretty much signed and sealed (and probably preping for the printers at this point). But I'm sure WotC would still take any feedback into consideration for updates/errata if it's a frequent comment/concern.</p><p></p><p></p><p></p><p>I consider the AC/Hp thing a wash (sure, more HP but on average lower AC than a typical fighter by a couple points). But having said that, I wouldn't be surprised if the Warden burns through that extra HP. It's marking ability can normally mark multiple targets, which means more targets will be aiming for it (than say a fighter that only has one marked at a time, not counting the occasional power that lets it attack and mark multiples). So unless your enemies don't usually target the PC that marked it, then the Warden will be burning through those extra HP.</p><p></p><p>In other points of comparison ...</p><p> the fighters daily power damage seems to scale up faster (level 1 daily is already at 2W whereas the warden's level 1 daily is at 1W, don't know how far that scaling difference extends at further levels).</p><p> the fighter has a better to hit by a +1 for weapon talent (though both classes primarily attack AC)</p><p> the warden gets a more varied and stronger use of marking (can mark more, gets another application of what it can do to marked targets instead of just hitting, can cause a status effect in addition to hitting). it's attack against a mark does target Fort but i guess that evens out with the fact that fort is generally 1-2 points lower than ac, accounted for the lack of fighter weapon talent.</p><p></p><p>I pretty much boil the defenders down to ...</p><p> Fighter: excellent at straight forward single target to hit and high damage</p><p> Swordmage: good at multiple target attacks but moderate damage</p><p> Warden: good at single-target to hit, moderate damage, more conditions/effects</p><p></p><p>(leaving the other defender, paladins, out of this since i have never really read through it much)</p><p></p><p>Of course, that is just based on a single first read through with no actual play involved. I reserve the right to change my opinions when I read it again later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 4613075, member: 807"] I don't have my books handy so I can't say for certain, but does the Polymorph keyword somehow factor in here to say only one Polymorph effect at a time? (kind of like you can only have one Stance or one Rage at a time) You are correct, it is a preview, not a playtest. The thing is already pretty much signed and sealed (and probably preping for the printers at this point). But I'm sure WotC would still take any feedback into consideration for updates/errata if it's a frequent comment/concern. I consider the AC/Hp thing a wash (sure, more HP but on average lower AC than a typical fighter by a couple points). But having said that, I wouldn't be surprised if the Warden burns through that extra HP. It's marking ability can normally mark multiple targets, which means more targets will be aiming for it (than say a fighter that only has one marked at a time, not counting the occasional power that lets it attack and mark multiples). So unless your enemies don't usually target the PC that marked it, then the Warden will be burning through those extra HP. In other points of comparison ... the fighters daily power damage seems to scale up faster (level 1 daily is already at 2W whereas the warden's level 1 daily is at 1W, don't know how far that scaling difference extends at further levels). the fighter has a better to hit by a +1 for weapon talent (though both classes primarily attack AC) the warden gets a more varied and stronger use of marking (can mark more, gets another application of what it can do to marked targets instead of just hitting, can cause a status effect in addition to hitting). it's attack against a mark does target Fort but i guess that evens out with the fact that fort is generally 1-2 points lower than ac, accounted for the lack of fighter weapon talent. I pretty much boil the defenders down to ... Fighter: excellent at straight forward single target to hit and high damage Swordmage: good at multiple target attacks but moderate damage Warden: good at single-target to hit, moderate damage, more conditions/effects (leaving the other defender, paladins, out of this since i have never really read through it much) Of course, that is just based on a single first read through with no actual play involved. I reserve the right to change my opinions when I read it again later :) [/QUOTE]
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