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Preview: The Warden
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<blockquote data-quote="Cadfan" data-source="post: 4613275" data-attributes="member: 40961"><p>Its a new class, so inevitably someone is convinced that its power creep.</p><p> </p><p>I don't see it though. The Warden's marking is sub par. It doesn't actually stop a bad guy from shifting away and attacking your allies- if your enemy wants to do that, the only thing making the Warden's mark better than a vanilla NPC mark is that next round, after the enemy has already attacked your ally once, it will be harder for your enemy to do it a second time. And if your enemy attacks you in the next round, he can switch to your ally again.</p><p> </p><p>Contrast that to the Fighter's absolute movement denial (shift > attack, move > boosted opportunity attack that stops movement) and I think the Fighter is still my favorite. Particularly with Footwork Lure in the game so that I can put my enemies in the spot I want, then keep them there.</p><p> </p><p>Honestly, the Warden's basic chassis seems sub par. Its at wills are lame, its stat block is vanilla except for the hit points, which are offset by a lame AC (you can get two handed fighter AC by using a one handed weapon and a heavy shield, yay...), and even the hit points aren't THAT high. Its basically just Toughness as a bonus feat. The only really good thing is the neat synergy between elevated hit points, a class ability that makes Second Wind more attractive, and an extra saving throw per round. The extra save means that your enemies probably have to go through your HP to kill you instead of bypassing it, and the other two make that harder to accomplish.</p><p> </p><p>The Warden seems to be good because of his Forms.</p><p> </p><p>The Forms are definitely where its at. The attacks they grant are average (average is ok), but the effects are worthwhile. Look at the effects for Form of the Relentless Panther:</p><p> </p><p>+2 Reflex</p><p>+1 attack v enemies you have marked</p><p>Move action: shift 2</p><p> </p><p>I think that's enough to make the Warden worthwhile instead of a below average chassis that tanks like a brick but doesn't accomplish much.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4613275, member: 40961"] Its a new class, so inevitably someone is convinced that its power creep. I don't see it though. The Warden's marking is sub par. It doesn't actually stop a bad guy from shifting away and attacking your allies- if your enemy wants to do that, the only thing making the Warden's mark better than a vanilla NPC mark is that next round, after the enemy has already attacked your ally once, it will be harder for your enemy to do it a second time. And if your enemy attacks you in the next round, he can switch to your ally again. Contrast that to the Fighter's absolute movement denial (shift > attack, move > boosted opportunity attack that stops movement) and I think the Fighter is still my favorite. Particularly with Footwork Lure in the game so that I can put my enemies in the spot I want, then keep them there. Honestly, the Warden's basic chassis seems sub par. Its at wills are lame, its stat block is vanilla except for the hit points, which are offset by a lame AC (you can get two handed fighter AC by using a one handed weapon and a heavy shield, yay...), and even the hit points aren't THAT high. Its basically just Toughness as a bonus feat. The only really good thing is the neat synergy between elevated hit points, a class ability that makes Second Wind more attractive, and an extra saving throw per round. The extra save means that your enemies probably have to go through your HP to kill you instead of bypassing it, and the other two make that harder to accomplish. The Warden seems to be good because of his Forms. The Forms are definitely where its at. The attacks they grant are average (average is ok), but the effects are worthwhile. Look at the effects for Form of the Relentless Panther: +2 Reflex +1 attack v enemies you have marked Move action: shift 2 I think that's enough to make the Warden worthwhile instead of a below average chassis that tanks like a brick but doesn't accomplish much. [/QUOTE]
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