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Preview: The Warden
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<blockquote data-quote="Cadfan" data-source="post: 4613323" data-attributes="member: 40961"><p><span style="color: white">This is built using standard array, which is how my group rolls.</span></p><p> </p><p>I don't think he's broken. AC is two points behind a comparatively armed fighter. Attack is behind by one. I selected powers that create difficult terrain to increase his "stickiness" quotient. Thematically, I envisioned this guy as a bit of a World Serpent cultist, who favors energy themed powers instead of nature themes. Odds are that his feat choice would be dramatically different with the actual PHBII available, since the PHBI is filled with martial flavored feats. I probably wouldn't even choose a weapon focus for him, in favor of just using whatever the best item I find happens to be.</p><p> </p><p><span style="color: white">[sblock]Level 4 Dragonborn Earthstrength Warden</span></p><p> </p><p><span style="color: white">Initiative +3</span></p><p><span style="color: white">Move 6</span></p><p> </p><p><span style="color: white">HP 57</span></p><p><span style="color: white">Blood 23</span></p><p><span style="color: white">Surge 13</span></p><p><span style="color: white">Surges 11</span></p><p> </p><p><span style="color: white">AC 20</span></p><p><span style="color: white">Fort 17</span></p><p><span style="color: white">Ref 15</span></p><p><span style="color: white">Will 15</span></p><p> </p><p><span style="color: white">Str 19</span></p><p><span style="color: white">Con 15</span></p><p><span style="color: white">Dex 12</span></p><p><span style="color: white">Int 10</span></p><p><span style="color: white">Wis 11</span></p><p><span style="color: white">Cha 15</span></p><p> </p><p><span style="color: white">Feats</span></p><p><span style="color: white">Toughness</span></p><p><span style="color: white">Enlarged Dragon Breath</span></p><p><span style="color: white">Weapon Focus: Axes</span></p><p><span style="color: white">Superior Weapon Proficiency: Waraxe</span></p><p> </p><p><span style="color: white">Abilities</span></p><p><span style="color: white">Font of Life</span></p><p><span style="color: white">Guardian Might: Earthstrength</span></p><p><span style="color: white">Nature's Wrath</span></p><p><span style="color: white">+1 attack rolls while bloodied</span></p><p> </p><p><span style="color: white">Notable Skills</span></p><p><span style="color: white">Athletics +8</span></p><p><span style="color: white">Endurance +6</span></p><p>History +4</p><p><span style="color: white">Intimidate +11</span></p><p><span style="color: white">Nature +7</span></p><p> </p><p>Standard attack data: +8, 1d12+6</p><p> </p><p><span style="color: white">Marking At Wills</span></p><p><span style="color: white">Warden's Fury: v fort, target grants combat advantage</span></p><p><span style="color: white">Warden's Grasp: pull 1, slow, close burst 5</span></p><p> </p><p><span style="color: white">At Will Attacks</span></p><p><span style="color: white">Strength of Stone: +2 temporary hp</span></p><p><span style="color: white">Thorn Strike: reach +1, pull 1</span></p><p> </p><p><span style="color: white">Encounter Attacks</span></p><p><span style="color: white">R: Dragon Breath: +8 v ref, close blast 3 or 5, 1d6+2 lightning</span></p><p><span style="color: white">1: Hungry Earth: v fort, close burst 1, creates difficult terrain</span></p><p><span style="color: white">3: Earthgrasp Strike: prone until end of my next turn, 1d10+4* upon standing</span></p><p> </p><p><span style="color: white">Daily</span></p><p><span style="color: white">1: Form of Winter's Herald: +1 ac, resist cold 5, difficult terrain radius 2</span></p><p>Also close burst 1, immobilize (save ends), miss: half, immobilize one round</p><p> </p><p><span style="color: white">Utility</span></p><p><span style="color: white">2: Mountain Lion Step: encounter, ignore difficult terrain one round</span></p><p> </p><p><span style="color: white">Gear</span></p><p><span style="color: white">+1 waraxe</span></p><p><span style="color: white">+1 hide armor</span></p><p><span style="color: white">+1 amulet</span></p><p><span style="color: white">heavy shield</span></p><p> </p><p>*Technically this should be 1d10+6. Houserule: weapon damage bonuses only apply to attacks with [W].[/sblock]</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4613323, member: 40961"] [COLOR=white]This is built using standard array, which is how my group rolls.[/COLOR] I don't think he's broken. AC is two points behind a comparatively armed fighter. Attack is behind by one. I selected powers that create difficult terrain to increase his "stickiness" quotient. Thematically, I envisioned this guy as a bit of a World Serpent cultist, who favors energy themed powers instead of nature themes. Odds are that his feat choice would be dramatically different with the actual PHBII available, since the PHBI is filled with martial flavored feats. I probably wouldn't even choose a weapon focus for him, in favor of just using whatever the best item I find happens to be. [COLOR=white][sblock]Level 4 Dragonborn Earthstrength Warden[/COLOR] [COLOR=white]Initiative +3[/COLOR] [COLOR=white]Move 6[/COLOR] [COLOR=white]HP 57[/COLOR] [COLOR=white]Blood 23[/COLOR] [COLOR=white]Surge 13[/COLOR] [COLOR=white]Surges 11[/COLOR] [COLOR=white]AC 20[/COLOR] [COLOR=white]Fort 17[/COLOR] [COLOR=white]Ref 15[/COLOR] [COLOR=white]Will 15[/COLOR] [COLOR=white]Str 19[/COLOR] [COLOR=white]Con 15[/COLOR] [COLOR=white]Dex 12[/COLOR] [COLOR=white]Int 10[/COLOR] [COLOR=white]Wis 11[/COLOR] [COLOR=white]Cha 15[/COLOR] [COLOR=white]Feats[/COLOR] [COLOR=white]Toughness[/COLOR] [COLOR=white]Enlarged Dragon Breath[/COLOR] [COLOR=white]Weapon Focus: Axes[/COLOR] [COLOR=white]Superior Weapon Proficiency: Waraxe[/COLOR] [COLOR=white]Abilities[/COLOR] [COLOR=white]Font of Life[/COLOR] [COLOR=white]Guardian Might: Earthstrength[/COLOR] [COLOR=white]Nature's Wrath[/COLOR] [COLOR=white]+1 attack rolls while bloodied[/COLOR] [COLOR=white]Notable Skills[/COLOR] [COLOR=white]Athletics +8[/COLOR] [COLOR=white]Endurance +6[/COLOR] History +4 [COLOR=white]Intimidate +11[/COLOR] [COLOR=white]Nature +7[/COLOR] Standard attack data: +8, 1d12+6 [COLOR=white]Marking At Wills[/COLOR] [COLOR=white]Warden's Fury: v fort, target grants combat advantage[/COLOR] [COLOR=white]Warden's Grasp: pull 1, slow, close burst 5[/COLOR] [COLOR=white]At Will Attacks[/COLOR] [COLOR=white]Strength of Stone: +2 temporary hp[/COLOR] [COLOR=white]Thorn Strike: reach +1, pull 1[/COLOR] [COLOR=white]Encounter Attacks[/COLOR] [COLOR=white]R: Dragon Breath: +8 v ref, close blast 3 or 5, 1d6+2 lightning[/COLOR] [COLOR=white]1: Hungry Earth: v fort, close burst 1, creates difficult terrain[/COLOR] [COLOR=white]3: Earthgrasp Strike: prone until end of my next turn, 1d10+4* upon standing[/COLOR] [COLOR=white]Daily[/COLOR] [COLOR=white]1: Form of Winter's Herald: +1 ac, resist cold 5, difficult terrain radius 2[/COLOR] Also close burst 1, immobilize (save ends), miss: half, immobilize one round [COLOR=white]Utility[/COLOR] [COLOR=white]2: Mountain Lion Step: encounter, ignore difficult terrain one round[/COLOR] [COLOR=white]Gear[/COLOR] [COLOR=white]+1 waraxe[/COLOR] [COLOR=white]+1 hide armor[/COLOR] [COLOR=white]+1 amulet[/COLOR] [COLOR=white]heavy shield[/COLOR] *Technically this should be 1d10+6. Houserule: weapon damage bonuses only apply to attacks with [W].[/sblock] [/QUOTE]
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