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Preview: The Warden
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<blockquote data-quote="Fallen Seraph" data-source="post: 4614789" data-attributes="member: 57894"><p>Fluff wise, well like I always do when it comes to magical classes there will be refluffing. Specifically when it comes to Primal the theme has been emphasizing the spirits and deemphasizing the nature connection.</p><p></p><p>For the Warden, while I will have to go through each Power later on and change fluff around. The general concept I am going for will be; <em>"the Warden is the vessel and will of the Spirits bound to a region. She listens to their wishes but they answer to her call. Her connection gives them the strength to interact and influence the material and living."</em></p><p><em></em></p><p>Some of my initial ideas for Powers: </p><p></p><p><strong>Warden's Grasp: </strong>Replace the spectral vines with spectral hands and limbs and you got that covered.</p><p></p><p><strong>Weight of Earth: </strong>Spirits grasp and claw at the enemy like an angry mob. While your blade strikes home.</p><p></p><p><strong>Earth Spikes: </strong>Solitary spirits rise silently from the ground like ancient guards awaiting those that cross their path.</p><p></p><p><strong>Forms: </strong>Basically all the forms stay pretty well the same, if only less obviously animal and more simply bizarre and such. However a phantom image of the spirit that is now riding the Warden can be seen as he moves about the battlefield.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4614789, member: 57894"] Fluff wise, well like I always do when it comes to magical classes there will be refluffing. Specifically when it comes to Primal the theme has been emphasizing the spirits and deemphasizing the nature connection. For the Warden, while I will have to go through each Power later on and change fluff around. The general concept I am going for will be; [I]"the Warden is the vessel and will of the Spirits bound to a region. She listens to their wishes but they answer to her call. Her connection gives them the strength to interact and influence the material and living." [/I] Some of my initial ideas for Powers: [B]Warden's Grasp: [/B]Replace the spectral vines with spectral hands and limbs and you got that covered. [B]Weight of Earth: [/B]Spirits grasp and claw at the enemy like an angry mob. While your blade strikes home. [B]Earth Spikes: [/B]Solitary spirits rise silently from the ground like ancient guards awaiting those that cross their path. [B]Forms: [/B]Basically all the forms stay pretty well the same, if only less obviously animal and more simply bizarre and such. However a phantom image of the spirit that is now riding the Warden can be seen as he moves about the battlefield. [/QUOTE]
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