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Preview: The Warden
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<blockquote data-quote="Fallen Seraph" data-source="post: 4614822" data-attributes="member: 57894"><p>Hmm... Well that one is more a "fits any setting" initial fluff. </p><p></p><p>For the Voodoo one, I imagine it could fit pretty closely still. As a nice counter point actually to the classes that work with the Loa, I am tempted for Wardens to work with spirits who are bound to this world because of displeasing the Loa before they were exiled and thus never reached the spirit world.</p><p></p><p>I am working on another setting (group got larger so want to try out new setting with it. Plus been reading/watching lots of cyberpunk stuff lately and with all the Primal stuff been shown and Open Grave I have brainstormed a "cyberpunk in fantasy" setting which uses Spirits as the main source for lots of what would normally be technology) and in that one. The Warden will stick pretty close to initial fluff, and actually somewhat close to Voodoo one as well, in this case they would be spirits who bound themselves to the land. After the connection between the World and the Spirit World got severed (long setting plot-point) as a last ditch effort to remain "alive".</p><p></p><p>Edit: Saw your second post. It works pretty well, the players say what mechanics happen like you know, "I rolled a 17. I rolled a 8 and is slowed" They then just do the fluff description and add any secondary effects in there, "he grows sluggish", etc.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4614822, member: 57894"] Hmm... Well that one is more a "fits any setting" initial fluff. For the Voodoo one, I imagine it could fit pretty closely still. As a nice counter point actually to the classes that work with the Loa, I am tempted for Wardens to work with spirits who are bound to this world because of displeasing the Loa before they were exiled and thus never reached the spirit world. I am working on another setting (group got larger so want to try out new setting with it. Plus been reading/watching lots of cyberpunk stuff lately and with all the Primal stuff been shown and Open Grave I have brainstormed a "cyberpunk in fantasy" setting which uses Spirits as the main source for lots of what would normally be technology) and in that one. The Warden will stick pretty close to initial fluff, and actually somewhat close to Voodoo one as well, in this case they would be spirits who bound themselves to the land. After the connection between the World and the Spirit World got severed (long setting plot-point) as a last ditch effort to remain "alive". Edit: Saw your second post. It works pretty well, the players say what mechanics happen like you know, "I rolled a 17. I rolled a 8 and is slowed" They then just do the fluff description and add any secondary effects in there, "he grows sluggish", etc. [/QUOTE]
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