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<blockquote data-quote="Sword of Spirit" data-source="post: 7702007" data-attributes="member: 6677017"><p>I'm of two minds on this. On the one hand, you do have to be more creative in high-level challenges. It's pretty much mandatory to use lots and lots of minions.</p><p></p><p>On the other hand, with a few exceptions (the Ultraloth stands out as too weak), I like that the CRs create a more believable world. I didn't like how 3e's epic rules had no cap. Things could just endlessly get more powerful. 5e, by contrast, gave us an example deity statblock, as well as some elemental princes and demon princes. We now can calibrate how tough various things should be relative to those reference points. (Those statblocks also demonstrate that the epic boon rules in the DMG are more than sufficient to handle epic characters. You could technically raise all of your abilities to 30, and pick up every feat and boon you qualified for. You really could stand toe-to-toe with a deity if you could rack up the enormous XP required.)</p><p></p><p></p><p></p><p>And that is still one my all time favorite D&D books. I consider it one of the best campaign setting presentations ever done--and I'm not even interested in the 3e crunch anymore. The small text allowed them to pack massive amounts in and they covered just about everything except the subsettings (that they mentioned and showed on a map).</p><p></p><p></p><p></p><p>This relates to my previous comments. With too many kinds of high-level monsters, the settings just won't make sense--unless they explicitly leave certain monsters out of settings. Just a bunch of high-level monsters with a protected "No Established Setting - DM Options Only" tag would be fine. It would have to be an iron-clad rule though. Monsters that explicitly will never be canonically placed in anything and are purely DM toolbox options, so the settings aren't overun into crazy unbelievability. Of course, 3rd party monster products are the perfect solution for that, since they can make whatever monsters they want, and they'll never have official presence in D&D settings.</p><p></p><p></p><p></p><p>That will be awesome, but I'm not going to expect it. I'm still planning on picking up a pdf of 2e Monster Mythology for that.</p><p></p><p></p><p></p><p>I got the short end of the stick on some of my 5e books because of the printings I got apparently.</p><p></p><p>By contrast, I thought 3e had some of the best made books. Mine are still rock solid.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7702007, member: 6677017"] I'm of two minds on this. On the one hand, you do have to be more creative in high-level challenges. It's pretty much mandatory to use lots and lots of minions. On the other hand, with a few exceptions (the Ultraloth stands out as too weak), I like that the CRs create a more believable world. I didn't like how 3e's epic rules had no cap. Things could just endlessly get more powerful. 5e, by contrast, gave us an example deity statblock, as well as some elemental princes and demon princes. We now can calibrate how tough various things should be relative to those reference points. (Those statblocks also demonstrate that the epic boon rules in the DMG are more than sufficient to handle epic characters. You could technically raise all of your abilities to 30, and pick up every feat and boon you qualified for. You really could stand toe-to-toe with a deity if you could rack up the enormous XP required.) And that is still one my all time favorite D&D books. I consider it one of the best campaign setting presentations ever done--and I'm not even interested in the 3e crunch anymore. The small text allowed them to pack massive amounts in and they covered just about everything except the subsettings (that they mentioned and showed on a map). This relates to my previous comments. With too many kinds of high-level monsters, the settings just won't make sense--unless they explicitly leave certain monsters out of settings. Just a bunch of high-level monsters with a protected "No Established Setting - DM Options Only" tag would be fine. It would have to be an iron-clad rule though. Monsters that explicitly will never be canonically placed in anything and are purely DM toolbox options, so the settings aren't overun into crazy unbelievability. Of course, 3rd party monster products are the perfect solution for that, since they can make whatever monsters they want, and they'll never have official presence in D&D settings. That will be awesome, but I'm not going to expect it. I'm still planning on picking up a pdf of 2e Monster Mythology for that. I got the short end of the stick on some of my 5e books because of the printings I got apparently. By contrast, I thought 3e had some of the best made books. Mine are still rock solid. [/QUOTE]
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