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<blockquote data-quote="I'm A Banana" data-source="post: 7702061" data-attributes="member: 2067"><p>Oh! First link. That's Necromancer Games, who did the 3e and Pathfinder conversions of a <strong>load</strong> of earlier-edition creatures. The new book retains those converted creatures for 5e.</p><p></p><p>Also, I haven't done a LOT of this, but the little I've done has convinced me that converting a 1e creature to 5e is a walk of the cake. Don't even need to change numbers in most cases, you can just figure out what their Challenge is given their 1e numbers. Gotta flip AC, maybe translate a saving throw, sometimes translate an effect (no level drain), but most everything else can remain entirely as it was in the <em>Fiend Folio.</em></p><p></p><p>And my goal isn't to dismiss statblocks, but just to point that more stat blocks can be "filler." Stuff that won't get used in play as much. More lore bits and plot hooks can be "killer" - stuff that is valuable to use in actual play. </p><p></p><p></p><p>I don't think the proposition of "give me 300 new stat blocks so I can find 100 of them unworthy of inclusion in my game" is a winning proposition. Just give me 100 that are worthy of inclusion and use the rest of the pagecount on reasons to use them!</p><p></p><p></p><p>And I'm the opposite. Any 5e stat block I could ever need is just a 10 minute monster-building session away. But plot threads, links, hooks, <em>good ones</em>? Rarer than shiny pokemon, and much more fun to play with!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7702061, member: 2067"] Oh! First link. That's Necromancer Games, who did the 3e and Pathfinder conversions of a [B]load[/B] of earlier-edition creatures. The new book retains those converted creatures for 5e. Also, I haven't done a LOT of this, but the little I've done has convinced me that converting a 1e creature to 5e is a walk of the cake. Don't even need to change numbers in most cases, you can just figure out what their Challenge is given their 1e numbers. Gotta flip AC, maybe translate a saving throw, sometimes translate an effect (no level drain), but most everything else can remain entirely as it was in the [I]Fiend Folio.[/I] And my goal isn't to dismiss statblocks, but just to point that more stat blocks can be "filler." Stuff that won't get used in play as much. More lore bits and plot hooks can be "killer" - stuff that is valuable to use in actual play. I don't think the proposition of "give me 300 new stat blocks so I can find 100 of them unworthy of inclusion in my game" is a winning proposition. Just give me 100 that are worthy of inclusion and use the rest of the pagecount on reasons to use them! And I'm the opposite. Any 5e stat block I could ever need is just a 10 minute monster-building session away. But plot threads, links, hooks, [I]good ones[/I]? Rarer than shiny pokemon, and much more fun to play with! [/QUOTE]
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