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<blockquote data-quote="Bill Zebub" data-source="post: 8400201" data-attributes="member: 7031982"><p>One thing I I <em>think</em> really like about the newer WotC designs (races and subclasses) is the shift away from attribute modifiers and toward proficiency bonuses.</p><p></p><p>On the positive side it avoids synergies that push certain race/class combinations. E.g., if the "Rabbit Hop" ability keyed off of your Dex modifier, the feature would be great for rogues and monks and not-so-great for other classes.</p><p></p><p>On the other hand, this approach doesn't actually address the problem of primary stats vs. dump stats. It just makes all attributes less valuable, and pushes Proficiency Bonus toward becoming the Universal Super Stat. In a better designed system you <em>could</em> key this ability off of Dex and doing so would contribute to the MAD-ness of all classes.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8400201, member: 7031982"] One thing I I [I]think[/I] really like about the newer WotC designs (races and subclasses) is the shift away from attribute modifiers and toward proficiency bonuses. On the positive side it avoids synergies that push certain race/class combinations. E.g., if the "Rabbit Hop" ability keyed off of your Dex modifier, the feature would be great for rogues and monks and not-so-great for other classes. On the other hand, this approach doesn't actually address the problem of primary stats vs. dump stats. It just makes all attributes less valuable, and pushes Proficiency Bonus toward becoming the Universal Super Stat. In a better designed system you [I]could[/I] key this ability off of Dex and doing so would contribute to the MAD-ness of all classes. [/QUOTE]
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