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<blockquote data-quote="Bird Of Play" data-source="post: 8401991" data-attributes="member: 7032193"><p>To answer these points: the fact that medieval artworks sometimes depicts animal people (including rabbit people) doesn't really mean they'd make D&D more medieval. In fact, all they do is prove that we've always anthropomorphized animals. Also: keep in mind most of the times when they'd draw bunnypeople, they were meant to be satirical or comedical! Also, at this point, why stop at bunny, just take every mammal in the animal kingdom. Why make a specific subrace of BUNNIES? Is it because they know some players will reimagine them as cute anime people with bunny ears? You know which games have often a specific race of bunny people? MMORPG. C'mon. I used to play MMORPG too once, but I certainly don't want grindy generic anime hack'n'slash as the artistical inspiration of D&D.</p><p></p><p></p><p>As for the whole derro sex slaves (which, honestly, is what I remember of because I read that part -just- this week while preparing my duergar npc base), or whatever other controversial element is mentioned somewhere in old D&D lore..... yes, I guess it can be a privilege to be able to dwell in some subjects because they don't affect you directly. But, you know. Sanitizing every mention of darker themes just makes the whole thing feel censored and juvenile. They're called "mature" themes because adults are supposed to be able to deal with those tactfully and in the right narrative context (nevermind that it's actually more edgy teenagers than adults who enjoy said darker themes).</p><p>Stories can avoid any mention whatsoever of those dark&edgy themes and still be very intelligent and poignant (a lot of Pixar movies come to mind). It's not like they're fundamental. But I think removing them when they -previously- were in the setting, is not good. It'd be different if they never were in D&D to begin with. I realize "I totally want my tabletop rpg manual to mention sex slaves" is not a hill worth dying on, but I'd personally take derro sex slaves over bunnypeople, if you ask me which atmosphere is cooler. The first represents danger and evil and something that must be stopped; the second is bunnies.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>These ideas are not bad. I'll take anything that doesn't just ignore that a gnome and a orc aren't physically identical.</p></blockquote><p></p>
[QUOTE="Bird Of Play, post: 8401991, member: 7032193"] To answer these points: the fact that medieval artworks sometimes depicts animal people (including rabbit people) doesn't really mean they'd make D&D more medieval. In fact, all they do is prove that we've always anthropomorphized animals. Also: keep in mind most of the times when they'd draw bunnypeople, they were meant to be satirical or comedical! Also, at this point, why stop at bunny, just take every mammal in the animal kingdom. Why make a specific subrace of BUNNIES? Is it because they know some players will reimagine them as cute anime people with bunny ears? You know which games have often a specific race of bunny people? MMORPG. C'mon. I used to play MMORPG too once, but I certainly don't want grindy generic anime hack'n'slash as the artistical inspiration of D&D. As for the whole derro sex slaves (which, honestly, is what I remember of because I read that part -just- this week while preparing my duergar npc base), or whatever other controversial element is mentioned somewhere in old D&D lore..... yes, I guess it can be a privilege to be able to dwell in some subjects because they don't affect you directly. But, you know. Sanitizing every mention of darker themes just makes the whole thing feel censored and juvenile. They're called "mature" themes because adults are supposed to be able to deal with those tactfully and in the right narrative context (nevermind that it's actually more edgy teenagers than adults who enjoy said darker themes). Stories can avoid any mention whatsoever of those dark&edgy themes and still be very intelligent and poignant (a lot of Pixar movies come to mind). It's not like they're fundamental. But I think removing them when they -previously- were in the setting, is not good. It'd be different if they never were in D&D to begin with. I realize "I totally want my tabletop rpg manual to mention sex slaves" is not a hill worth dying on, but I'd personally take derro sex slaves over bunnypeople, if you ask me which atmosphere is cooler. The first represents danger and evil and something that must be stopped; the second is bunnies. These ideas are not bad. I'll take anything that doesn't just ignore that a gnome and a orc aren't physically identical. [/QUOTE]
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