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<blockquote data-quote="Marandahir" data-source="post: 8403242" data-attributes="member: 6803643"><p>Viera are a tribe of all-female rabbit-eared people from the nation/world of Ivalice, and appear in Ivalice Alliance-themed Final Fantasy titles (and an Ivalice-themed expansion to FFXIV Online). They make excellent rangers, druids, clerics, summoner wizards, bards, and swashbuckler rogues (in FF terms, Archer, Hunter, Green Mage, White Mage, Evoker, Red Mage, and Fencer). </p><p></p><p>The original two Ivalice Alliance games, Final Fantasy Tactics and Vagrant Story, both for the original Sony PlayStation, ONLY had humans. The third title in the setting, Final Fantasy Tactics Advance, for the Game Boy Advance, brought back the series-mascot Moogles as a playable tribe (they show up in most other FF titles), and introduced the afformentioned Viera, as well as a handful of other non-human tribes: the warrior-like lizard-folk (but don't call them that to their face!) known as Bangaa and the dog-like wizardly Nu Mou. In that game, there were some jobs like White Mage or Black Mage that might be shared between tribes (Humans & Nu Mou can be both, Moogles can be black mages, Viera can be White Mages). But other jobs are very specific to tribes (Only Viera can be Red Mages, only Bangaa can be Dragoons, only Moogles can be Gunners, only Nu Mou can be Sages (aka Mystic Theurges)). </p><p></p><p>Later Ivalice games expanded on this setting with new tribes like the Gria (Tieflings), Seeq (Orcs), and Aegyl (Aarakocra/Aasimar). They also changed up some of the way the job system worked, in part because while FF Tactics, FF Tactics Advance , FFTA2: Grimoire of the Rift, FF Tactics: War of the Lion, and FF Tactics S are Tactical combat games similar to Fire Emblem or Shining Force, while Final Fantasy XII uses a more traditional Final Fantasy battle system (ADB - an evolution of earlier titles' ATB), and Vagrant Story features a singular protagonist in a dungeon crawl, more akin to something like "The Elder Scrolls Adventures: Redguard." And FF XIV Online is an MMORPG, so Viera characters there are not restricted in the same way they are in FFTA, either. </p><p></p><p>So each game genre warrants its own take on the job system, and thus while my cheeky comment was due to my love of FFTA and TA2, it's not particularly as restrictive a lore as I originally made it out to be. </p><p></p><p></p><p></p><p></p><p>Fair enough!</p><p></p><p>I'm mostly played FFTA and TA2: Grimoires of the Rift, where some jobs are tribe-exclusive. </p><p></p><p></p><p></p><p>In D&D terms, Freya's a Nezumi, actually (Burmecian). She IS a Dragoon by all definitions of the term, though. The game does call her a Dragon Knight sometimes, but that's because of inconsistent translation. In Japan, Dragoons are called Dragon Knights. Dragon Knight didn't fit the character limit for early FF games in the west, hence the creation of the Dragoon class name. </p><p></p><p></p><p></p><p>In official artwork and guest appearances, Fran is an Archer. For example, in FFXII: Revenant Wings, she only uses bows. </p><p></p><p>But yeah, FFXII's job system is different and doesn't follow the Ivalice lore previously established. It IS worth noting that while FFT and its remake War of the Lions lack the Dragoon job, they do imply that FFTA and TA2's tribe-restricted jobs are not as tightly locked away in other nations of Ivalice…</p><p></p><p>I do agree that Jump seems perfect for a rabbit person. They don't mesh as well with the OTHER Dragoon abilities - i.e., flying on the back of a wyvern, breathing fire/ice/lightning, etc. There's a reason that Bangaa got the job: Lizardfolk make better stand-ins for Dragonborn than Haregons do.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8403242, member: 6803643"] Viera are a tribe of all-female rabbit-eared people from the nation/world of Ivalice, and appear in Ivalice Alliance-themed Final Fantasy titles (and an Ivalice-themed expansion to FFXIV Online). They make excellent rangers, druids, clerics, summoner wizards, bards, and swashbuckler rogues (in FF terms, Archer, Hunter, Green Mage, White Mage, Evoker, Red Mage, and Fencer). The original two Ivalice Alliance games, Final Fantasy Tactics and Vagrant Story, both for the original Sony PlayStation, ONLY had humans. The third title in the setting, Final Fantasy Tactics Advance, for the Game Boy Advance, brought back the series-mascot Moogles as a playable tribe (they show up in most other FF titles), and introduced the afformentioned Viera, as well as a handful of other non-human tribes: the warrior-like lizard-folk (but don't call them that to their face!) known as Bangaa and the dog-like wizardly Nu Mou. In that game, there were some jobs like White Mage or Black Mage that might be shared between tribes (Humans & Nu Mou can be both, Moogles can be black mages, Viera can be White Mages). But other jobs are very specific to tribes (Only Viera can be Red Mages, only Bangaa can be Dragoons, only Moogles can be Gunners, only Nu Mou can be Sages (aka Mystic Theurges)). Later Ivalice games expanded on this setting with new tribes like the Gria (Tieflings), Seeq (Orcs), and Aegyl (Aarakocra/Aasimar). They also changed up some of the way the job system worked, in part because while FF Tactics, FF Tactics Advance , FFTA2: Grimoire of the Rift, FF Tactics: War of the Lion, and FF Tactics S are Tactical combat games similar to Fire Emblem or Shining Force, while Final Fantasy XII uses a more traditional Final Fantasy battle system (ADB - an evolution of earlier titles' ATB), and Vagrant Story features a singular protagonist in a dungeon crawl, more akin to something like "The Elder Scrolls Adventures: Redguard." And FF XIV Online is an MMORPG, so Viera characters there are not restricted in the same way they are in FFTA, either. So each game genre warrants its own take on the job system, and thus while my cheeky comment was due to my love of FFTA and TA2, it's not particularly as restrictive a lore as I originally made it out to be. Fair enough! I'm mostly played FFTA and TA2: Grimoires of the Rift, where some jobs are tribe-exclusive. In D&D terms, Freya's a Nezumi, actually (Burmecian). She IS a Dragoon by all definitions of the term, though. The game does call her a Dragon Knight sometimes, but that's because of inconsistent translation. In Japan, Dragoons are called Dragon Knights. Dragon Knight didn't fit the character limit for early FF games in the west, hence the creation of the Dragoon class name. In official artwork and guest appearances, Fran is an Archer. For example, in FFXII: Revenant Wings, she only uses bows. But yeah, FFXII's job system is different and doesn't follow the Ivalice lore previously established. It IS worth noting that while FFT and its remake War of the Lions lack the Dragoon job, they do imply that FFTA and TA2's tribe-restricted jobs are not as tightly locked away in other nations of Ivalice… I do agree that Jump seems perfect for a rabbit person. They don't mesh as well with the OTHER Dragoon abilities - i.e., flying on the back of a wyvern, breathing fire/ice/lightning, etc. There's a reason that Bangaa got the job: Lizardfolk make better stand-ins for Dragonborn than Haregons do. [/QUOTE]
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