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Previewing the new XP system
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<blockquote data-quote="Sniperfox47" data-source="post: 6292720" data-attributes="member: 6776026"><p>The way I read it (possibly incorrectly), and played with my group was that traditions/careers could not be taken during play. Taking a new grade of an existing tradition was because you had been using (experience-pointing) the stuff enough that you figure out how to be even better at it, but you could only learn a tradition by expending time from your life to learn it, as opposed to experience points. For example you really want to learn more about herbalism but the BBEG isn't gonna wait for you to go learn it. Instead you defeat him, and in your six years of retirement (between him dying and the apprentice he raised in secret coming to power) you go and learn the herbalist tradition.</p><p></p><p>I'm not saying don't put in an experience cost or anything, just saying that seems to work really well for my group and I'll probably homerule it for the completed game (although in future playtests we'd play with the playtest rules to provide feedback).</p><p></p><p>That being said with regards to an xp cost for it 3000 XP would balance the cost. A table with XP costs is below</p><p></p><p>[CODE]starting with 4 seperate traditions:</p><p>1111 0</p><p>2222 8000</p><p>4333 24000</p><p>4444 36000</p><p></p><p>Starting with 4 ranks of 1 tradition:</p><p>4000 0</p><p>4111 ? + 0</p><p>4222 ? + 6000</p><p>4333 ? + 15000</p><p>4444 ? + 27000</p><p></p><p>36000 - 27000 = 9000</p><p>9000 / 3 = 3000</p><p></p><p>***COMPARISON BELOW***</p><p></p><p>substitution 9000 for ? (3000 per new tradition):</p><p>4000 0</p><p>4111 9000</p><p>4222 15000</p><p>4333 24000</p><p>4444 36000</p><p></p><p>starting with 4 seperate traditions with 1 as 4 (for comparison:</p><p>1111 0</p><p>4111 9000 (2000+3000+4000)</p><p>4222 15000</p><p>4333 24000</p><p>4444 12000[/CODE]</p><p></p><p>otherwise you give a distinct long term advantage for either choosing 4 seperate traditions, or 4 ranks of one to start.</p></blockquote><p></p>
[QUOTE="Sniperfox47, post: 6292720, member: 6776026"] The way I read it (possibly incorrectly), and played with my group was that traditions/careers could not be taken during play. Taking a new grade of an existing tradition was because you had been using (experience-pointing) the stuff enough that you figure out how to be even better at it, but you could only learn a tradition by expending time from your life to learn it, as opposed to experience points. For example you really want to learn more about herbalism but the BBEG isn't gonna wait for you to go learn it. Instead you defeat him, and in your six years of retirement (between him dying and the apprentice he raised in secret coming to power) you go and learn the herbalist tradition. I'm not saying don't put in an experience cost or anything, just saying that seems to work really well for my group and I'll probably homerule it for the completed game (although in future playtests we'd play with the playtest rules to provide feedback). That being said with regards to an xp cost for it 3000 XP would balance the cost. A table with XP costs is below [CODE]starting with 4 seperate traditions: 1111 0 2222 8000 4333 24000 4444 36000 Starting with 4 ranks of 1 tradition: 4000 0 4111 ? + 0 4222 ? + 6000 4333 ? + 15000 4444 ? + 27000 36000 - 27000 = 9000 9000 / 3 = 3000 ***COMPARISON BELOW*** substitution 9000 for ? (3000 per new tradition): 4000 0 4111 9000 4222 15000 4333 24000 4444 36000 starting with 4 seperate traditions with 1 as 4 (for comparison: 1111 0 4111 9000 (2000+3000+4000) 4222 15000 4333 24000 4444 12000[/CODE] otherwise you give a distinct long term advantage for either choosing 4 seperate traditions, or 4 ranks of one to start. [/QUOTE]
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