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EN Publishing
Previewing the new XP system
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<blockquote data-quote="lichmaster" data-source="post: 6297507" data-attributes="member: 6683330"><p>Ok, I see now. However, since at character creation I can pick one free trick plus either aim or feint, if for instance I'm creating a soldier with 5 str (highly likely) I can get feint, and deadly strike, and then at the first goblin I kill I can get knockback... </p><p></p><p></p><p></p><p>It's true, not all attributes add in equally, and this is also a factor that should be considered in the standard formula: what about a manipulative enemy with high CHA, INT and MAG that that don't count for any of the derived stats?</p><p>For extended attributes that could also be worse, I think we should consider only standard stats here.</p><p>Factoring 1/2 or 1/4 for the next ones is a thing I also did consider, but I thought It wasn't nice to include fractional values in this system <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>What about some kind of rounded average of the others as a fourth all encompassing attribute?</p><p></p><p></p><p></p><p>Well, XP values of enemies also grow geometrically with their "level", and you don't get xp only for killing monsters, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>I see your point, however... maybe high level traditions should have really "must have" features..</p></blockquote><p></p>
[QUOTE="lichmaster, post: 6297507, member: 6683330"] Ok, I see now. However, since at character creation I can pick one free trick plus either aim or feint, if for instance I'm creating a soldier with 5 str (highly likely) I can get feint, and deadly strike, and then at the first goblin I kill I can get knockback... It's true, not all attributes add in equally, and this is also a factor that should be considered in the standard formula: what about a manipulative enemy with high CHA, INT and MAG that that don't count for any of the derived stats? For extended attributes that could also be worse, I think we should consider only standard stats here. Factoring 1/2 or 1/4 for the next ones is a thing I also did consider, but I thought It wasn't nice to include fractional values in this system :p What about some kind of rounded average of the others as a fourth all encompassing attribute? Well, XP values of enemies also grow geometrically with their "level", and you don't get xp only for killing monsters, right? :p I see your point, however... maybe high level traditions should have really "must have" features.. [/QUOTE]
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