Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Previewing the new XP system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6297535" data-attributes="member: 1"><p>Players can start picking up small upgrades after their first session, yep. That's intentional. It's much more granular than a level-based system.</p><p></p><p></p><p></p><p>Heh. We had one. It was too complex. I think it's still in the N.E.W. document, actually, if you're interested. </p><p></p><p></p><p></p><p>I have to disagree there. XP should reflect what the critter is going to do, and critters aren't likely to do things they aren't good at. And if they *do* start using non-optimal attributes, then that probably qualifies for an XP r<em>eduction</em> not an increase - the creature isn't acting at its best potential. It would be an usual monster that utilized all of its attributes. Honestly, you could almost just hinge it off the one highest. Something is going to have an area of core competency - hitting things hard, being fast and hard to hit, using powerful magic, using psionics, using scientific or lore stuff (not yet in there). They won't be doing all those things at the same time, and certainy not the things they aren't good at. Giving an ogre XP for having 3 INT or something is really just free XP for something the ogre will never benefit from. Giving him XP for having high STR, though, and that makes sense. XP for an evil necromancer's STR makes no sense when he never engages in melee combat because he's a ... well, a necromancer with high MAGIC and INT and stuff and makes zombies.</p><p></p><p></p><p>You're correct; any issues with incentive to advance traditions lies in the tradition design and the desirability of the abilities gained. That is absolutely something that could be looked more closely at.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6297535, member: 1"] Players can start picking up small upgrades after their first session, yep. That's intentional. It's much more granular than a level-based system. Heh. We had one. It was too complex. I think it's still in the N.E.W. document, actually, if you're interested. I have to disagree there. XP should reflect what the critter is going to do, and critters aren't likely to do things they aren't good at. And if they *do* start using non-optimal attributes, then that probably qualifies for an XP r[I]eduction[/I] not an increase - the creature isn't acting at its best potential. It would be an usual monster that utilized all of its attributes. Honestly, you could almost just hinge it off the one highest. Something is going to have an area of core competency - hitting things hard, being fast and hard to hit, using powerful magic, using psionics, using scientific or lore stuff (not yet in there). They won't be doing all those things at the same time, and certainy not the things they aren't good at. Giving an ogre XP for having 3 INT or something is really just free XP for something the ogre will never benefit from. Giving him XP for having high STR, though, and that makes sense. XP for an evil necromancer's STR makes no sense when he never engages in melee combat because he's a ... well, a necromancer with high MAGIC and INT and stuff and makes zombies. You're correct; any issues with incentive to advance traditions lies in the tradition design and the desirability of the abilities gained. That is absolutely something that could be looked more closely at. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Previewing the new XP system
Top