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Previews for Dungeon 137, 138, 139 and Dragon 346, 347, 348
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<blockquote data-quote="takasi" data-source="post: 2840369" data-attributes="member: 20194"><p>Come on now, that's not really the point for some people. Why doesn't Dungeon add flavor and adapt some of its more watered down Plain Jane vanilla sword and sorcery adventures to worlds like Greyhawk, Eberron or the Forgotten Realms? Their logic (though I disagree with it) is that fans of settings want adventures that were designed from the ground up to be a part of the setting. Well, isn't it logical that some DMs might have the same high standards for what "generic" material they will use too? There is a much larger supply of "generic" material out on the market, and it makes sense that some people are going to pass on some of Paizo's products if they're only churning out the same old same old.</p><p></p><p>Ironically, Paizo prefers generic, modular material that isn't tied to specific settings yet they appear to be working on more "Core Beliefs" articles. What makes the Greyhawk deities "core" is that almost no information aside from domains and mechanics are provided in the PHB, thus they are generic and portable names to be developed for any setting. Fleshing them out with setting material contradicts their purpose as presented in the PHB. </p><p></p><p>They should retitle the articles "Greyhawk Beliefs", because they are clearly tied to the setting of Greyhawk. Paizo is producing a piecemeal Faiths of Oerth, and if it's popular it's not because it's portable it's because it's a bone to throw to lore-starved Greyhawk fans. These articles are NOT core at all. They're tied to specific events, organizations and locations and they are clearly setting specific material. They read like CANON. Their success is proof that people enjoy flavorful material that is tied to an assumed backdrop. It also helps if they're written by top notched pro game designers who practically have doctorates in the history of the assumed world.</p></blockquote><p></p>
[QUOTE="takasi, post: 2840369, member: 20194"] Come on now, that's not really the point for some people. Why doesn't Dungeon add flavor and adapt some of its more watered down Plain Jane vanilla sword and sorcery adventures to worlds like Greyhawk, Eberron or the Forgotten Realms? Their logic (though I disagree with it) is that fans of settings want adventures that were designed from the ground up to be a part of the setting. Well, isn't it logical that some DMs might have the same high standards for what "generic" material they will use too? There is a much larger supply of "generic" material out on the market, and it makes sense that some people are going to pass on some of Paizo's products if they're only churning out the same old same old. Ironically, Paizo prefers generic, modular material that isn't tied to specific settings yet they appear to be working on more "Core Beliefs" articles. What makes the Greyhawk deities "core" is that almost no information aside from domains and mechanics are provided in the PHB, thus they are generic and portable names to be developed for any setting. Fleshing them out with setting material contradicts their purpose as presented in the PHB. They should retitle the articles "Greyhawk Beliefs", because they are clearly tied to the setting of Greyhawk. Paizo is producing a piecemeal Faiths of Oerth, and if it's popular it's not because it's portable it's because it's a bone to throw to lore-starved Greyhawk fans. These articles are NOT core at all. They're tied to specific events, organizations and locations and they are clearly setting specific material. They read like CANON. Their success is proof that people enjoy flavorful material that is tied to an assumed backdrop. It also helps if they're written by top notched pro game designers who practically have doctorates in the history of the assumed world. [/QUOTE]
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