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Previews for Dungeon 148 and Dragon 357 (July 2007)
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<blockquote data-quote="Razz" data-source="post: 3359742" data-attributes="member: 3014"><p>While I agree with what you've stated, this whole affair really is right on both sides of the spectrum. I certainly wish WotC had the resources to do an "Epic Line" and a "Non-Epic Line" but that'll never happen. It would make everyone truly satisfied, however.</p><p></p><p>Personally I am one of those people that like pure mechanics of a game given to me by professionals. I despise making my own because it takes up too much time, headache, and costs too much sleep. Besides, my judgement of how a CR 60 Orcus should be would be way off a team of D&D professionals would've pegged him at. If a certain artifact caused some major planar catastrophe and it still exists, I really would like the stats to it so I can use it in my games. The same would go for creatures, spells, and omnipotent entities.</p><p></p><p>I am not too keen on the "keeping the mystery" fad. That was the only aspect of the Planescape setting that drove me nuts. Every paragraph seemed to end with "here are some rumors, but who really knows for sure?" As a DM, I believe I should know. Sure, they were giving DMs opportunities to be creative, I understand, but it would be nice if some of those "mysteries" were truly spelled out for those DMs that don't have time or skill to make the game mechanics to do those things.</p><p></p><p>I think if WotC made Epic material more core, this wouldn't be such a debate here. Actually, it is in the DMG and even the SRD...but WotC seems to have forgotten all about the Epic rules. They're hurting themselves considerably by forgetting that. So many avenues and parts of the game they could be exploring both on a fluff and crunch level, but they're limiting themselves to a 20-level game.</p></blockquote><p></p>
[QUOTE="Razz, post: 3359742, member: 3014"] While I agree with what you've stated, this whole affair really is right on both sides of the spectrum. I certainly wish WotC had the resources to do an "Epic Line" and a "Non-Epic Line" but that'll never happen. It would make everyone truly satisfied, however. Personally I am one of those people that like pure mechanics of a game given to me by professionals. I despise making my own because it takes up too much time, headache, and costs too much sleep. Besides, my judgement of how a CR 60 Orcus should be would be way off a team of D&D professionals would've pegged him at. If a certain artifact caused some major planar catastrophe and it still exists, I really would like the stats to it so I can use it in my games. The same would go for creatures, spells, and omnipotent entities. I am not too keen on the "keeping the mystery" fad. That was the only aspect of the Planescape setting that drove me nuts. Every paragraph seemed to end with "here are some rumors, but who really knows for sure?" As a DM, I believe I should know. Sure, they were giving DMs opportunities to be creative, I understand, but it would be nice if some of those "mysteries" were truly spelled out for those DMs that don't have time or skill to make the game mechanics to do those things. I think if WotC made Epic material more core, this wouldn't be such a debate here. Actually, it is in the DMG and even the SRD...but WotC seems to have forgotten all about the Epic rules. They're hurting themselves considerably by forgetting that. So many avenues and parts of the game they could be exploring both on a fluff and crunch level, but they're limiting themselves to a 20-level game. [/QUOTE]
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