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Previews for Dungeon 148 and Dragon 357 (July 2007)
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<blockquote data-quote="mhacdebhandia" data-source="post: 3360524" data-attributes="member: 18832"><p>The Lords of Dust aren't that powerful, if memory serves. The rakshasa rajahs, or overlords, whom they serve would exceed that level of power, but each of them is bound to a single location within the "underdark" of Khyber.</p><p></p><p></p><p>Of course there is. Greyhawk isn't Mystara isn't the Forgotten Realms isn't Eberron isn't Planescape.</p><p></p><p>Especially in the case of Eberron and the Forgotten Realms, which are officially divorced from the Greyhawk/Planescape Great Wheel cosmology, it makes precisely no sense to have a singular version of a given character who appears in multiple different settings for the sake of "realism" or "consistency".</p><p></p><p>If there's no connection between the settings - or if there is, such as we kinda-sorta have in the case of Planescape and Greyhawk, but each setting has an entirely different set of emphases and underlying principles - there's absolutely no reason to impose a single, highest-possible-power-level version of the character upon each setting that features it.</p><p></p><p>To use James's example, Eberron and Greyhawk don't need the CR 66 Demogorgon which the Forgotten Realms might require, nor do those settings benefit in any way from imposing a CR 66 Demogorgon upon them given the consequences of introducing such a powerful being into a setting which does not and cannot account for its presence, as the Forgotten Realms can.</p><p></p><p>Likewise, Shemeska could argue that his vision of Planescape requires deities and demon lords to be ultimately unstatted and unstattable, because they're not defeatable in simple face-to-face confrontations - they simply don't operate on any kind of level that can be codified by game mechanics, though characters which <strong>are</strong> codified by game mechanics can have an effect on such beings through appropriate (narrative) means.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3360524, member: 18832"] The Lords of Dust aren't that powerful, if memory serves. The rakshasa rajahs, or overlords, whom they serve would exceed that level of power, but each of them is bound to a single location within the "underdark" of Khyber. Of course there is. Greyhawk isn't Mystara isn't the Forgotten Realms isn't Eberron isn't Planescape. Especially in the case of Eberron and the Forgotten Realms, which are officially divorced from the Greyhawk/Planescape Great Wheel cosmology, it makes precisely no sense to have a singular version of a given character who appears in multiple different settings for the sake of "realism" or "consistency". If there's no connection between the settings - or if there is, such as we kinda-sorta have in the case of Planescape and Greyhawk, but each setting has an entirely different set of emphases and underlying principles - there's absolutely no reason to impose a single, highest-possible-power-level version of the character upon each setting that features it. To use James's example, Eberron and Greyhawk don't need the CR 66 Demogorgon which the Forgotten Realms might require, nor do those settings benefit in any way from imposing a CR 66 Demogorgon upon them given the consequences of introducing such a powerful being into a setting which does not and cannot account for its presence, as the Forgotten Realms can. Likewise, Shemeska could argue that his vision of Planescape requires deities and demon lords to be ultimately unstatted and unstattable, because they're not defeatable in simple face-to-face confrontations - they simply don't operate on any kind of level that can be codified by game mechanics, though characters which [b]are[/b] codified by game mechanics can have an effect on such beings through appropriate (narrative) means. [/QUOTE]
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