Previews for Requiem for a God

There will be more to come, but here's a start:

Check out the table of contents:

http://www.montecook.com/mpress_ReqTOC.html

And a smattering of Sam Wood's amazing artwork:

http://www.montecook.com/mpress_Reqart.html

Requiem comes out late this month as a pdf product, and in November as a print product.

If you haven't heard about Requiem, let me briefly explain. Requiem for a God postulates that a major event has taken place in your campaign -- the death of a divine power.

This d20 event book offers you the rules and guidelines to introduce this fully-developed concept. Game master notes detail the death’s repercussions on your campaign and new prestige classes tap into the departed god’s power. Characters can wield artifacts made of god-relics, as well as spells fueled by lingering divine essence. Meanwhile, dark creatures born of the god’s passing challenge adventurers of all levels. Tie-in scenarios feature power-mad villains seeking to hoard their new might, while cosmic forces move to realign the balance.

What's an Event Book?

If you are looking for a how-to guide for implementing a major event into your campaign, the event book line is for you. Requiem for a God is merely the first of many such products. Each takes a major event that could have interesting repercussions on your campaign and examines it thoroughly from every angle. It provides DM advice on staging the event, involving the PCs, and making the necessary changes to the campaign that result naturally from the event. Each event book also includes new NPCs, organizations (usually with associated prestige classes), and even rules, spells, magic items, and monsters that might be involved with the event. In short, it's everything you need to make that event a part of your own campaign. The focus here is that it is your campaign -- the event book is merely a guide. It doesn't force you into structured plots or leave you with no idea of what happens next.
 

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Monte At Home said:
Each event book also includes new NPCs, organizations (usually with associated prestige classes), and even rules, spells, magic items, and monsters that might be involved with the event.

I would buy the book even without these things. The simple merit of exploring catastrophic events in a logical progression sounds like a great DM helper. I'm only sorry something like Requiem didn't come along shortly after the Realms' Time of Troubles. I may have to rewind my campaign just to use the concepts in this book. To any of my players reading this I can only say...MWAHAHA!!

Thanks Monte for a new approach to the quickly-filling world of d20 products. This series should be quite a smash!
 

This is a really interesting product concept, kind of goes somewhere others don't go.

And oddly enough it might just come in handy for me. My FR campaign is set about a year before the Return of Bane. I have a feeling that Torm's about to bite the dust. :)
 

EricNoah said:
This is a really interesting product concept, kind of goes somewhere others don't go.

And oddly enough it might just come in handy for me. My FR campaign is set about a year before the Return of Bane. I have a feeling that Torm's about to bite the dust. :)


Sounds really cool, Eric. And as Bane himself once told me...

"Well, Torm slew me once, but he's still a wuss."

;)
 

*Khan begins to drool heavily upon his keyboard while reading the preview...

Darn you, Monte -- now I have found a product that I want as much as I want Oathbound from Bastion Press!
 


I have to say I like the Godflesh Golem. It certainly gives me an idea of what to do with another dead goddess I know too well. :)
 

Khan the Warlord said:
*Khan begins to drool heavily upon his keyboard while reading the preview...

Darn you, Monte -- now I have found a product that I want as much as I want Oathbound from Bastion Press!

Well, Khan, I hope that neither dissapoint you! ;)
 



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