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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Price check on Lofty Boots of Steadiness
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<blockquote data-quote="Imret" data-source="post: 1483029" data-attributes="member: 991"><p>Well, working from the assumption its bonuses are on par with similar items (<em>Gloves of Swimming and Climbing</em>, <em>Ring of Feather Fall</em>), here's what I get. In general I've left off the math used (since in this case it's the Tome & Blood charts), being wary of posting content I can be sued for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Part 1 is easy; feather fall, use-activated, unlimited charges. Caster level 1, 2000gp.</p><p></p><p>Part 2, for lack of an easily identifiable mechanic, we'll call a limited save bonus; +4 circumstance bonus to all rolls to avoid being knocked prone, 4000gp.</p><p></p><p>Part 3 is as easy as part 1; +10 circumstance bonus to Balance, 2000gp. Since both circumstance bonuses come from the same circumstance (wearing the boots), they shouldn't stack. If the surface is unstable, the boots grant +10, if something is attempting to force the wearer over, it's +4.</p><p></p><p>As for pricing, it depends on how "similar" you consider the powers...I'd say that's a DM discretion. If you'd say all three powers are similar, they're 6500gp; if feather fall is too different for your tastes, they're 9500gp.</p></blockquote><p></p>
[QUOTE="Imret, post: 1483029, member: 991"] Well, working from the assumption its bonuses are on par with similar items ([I]Gloves of Swimming and Climbing[/I], [I]Ring of Feather Fall[/I]), here's what I get. In general I've left off the math used (since in this case it's the Tome & Blood charts), being wary of posting content I can be sued for. ;) Part 1 is easy; feather fall, use-activated, unlimited charges. Caster level 1, 2000gp. Part 2, for lack of an easily identifiable mechanic, we'll call a limited save bonus; +4 circumstance bonus to all rolls to avoid being knocked prone, 4000gp. Part 3 is as easy as part 1; +10 circumstance bonus to Balance, 2000gp. Since both circumstance bonuses come from the same circumstance (wearing the boots), they shouldn't stack. If the surface is unstable, the boots grant +10, if something is attempting to force the wearer over, it's +4. As for pricing, it depends on how "similar" you consider the powers...I'd say that's a DM discretion. If you'd say all three powers are similar, they're 6500gp; if feather fall is too different for your tastes, they're 9500gp. [/QUOTE]
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Price check on Lofty Boots of Steadiness
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