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General Tabletop Discussion
*Pathfinder & Starfinder
price check: quiver of infinite arrows
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<blockquote data-quote="Jack Simth" data-source="post: 3097340" data-attributes="member: 29252"><p>Well, if you treat an augmented Bolt as a higher level spell, it works out okay - it's a convienience, not a long-term savings - for a 1st level spell equivalent, at manifester level 1, an infinite quiver of +1 arrows works out to 4,000 gp, guidelines (spell*caster*2,000 gp * duration factor = 1*1*2,000*2=4,000 gp; the price of 100 +1 arrows, ignoring the cost of the masterwork arrows); an infinite quiver of +2 arrows works out to .... 2.5*4*2,000 gp * 2 =40,000 gp; which is the cost of 250 +2 arrows (again, ignoring the cost of the arrows themselves). The price of an infinite quiver of +3 arrows works out to .... 5*7*2000*2=140,000 gp; nearly 389 +3 arrows. An infinite quiver of +4 Arrows becomes an Epic item at 6.5*10*2000*2=260,000 gp before the *10 Epic modifier. A +X bow will always be less expensive.</p><p></p><p>Mind you, if you treat an augmented Bolt as just a higher caster level, but not a higher level spell, nobody will ever make a +5 bow again. As it's a 1st level "spell" that, at a manifeter level of 19, gives +6 arrows at a cost of 1*19*2000*2=76,000 gp... where a +5 Bow costs 100,000 gp.</p><p></p><p>Another option on the infinite quiver is to look at the line in the item creation guidelines that mentions that step about comparing to existing items - an infinite supply of +1 arrows should have a cost on par with a +1 bow and a very large supply of mundane arrows, as they have comperable effects. An infinite supply of +2 arrows should have a cost on par with a +2 bow and a very lare supply of mundane arrows, as they have comperable effects. Or more generally, an infinite supply of +X arrows should have a cost equal to Y*the cost of a +X bow, where Y is some arbitrary multiplier or other.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3097340, member: 29252"] Well, if you treat an augmented Bolt as a higher level spell, it works out okay - it's a convienience, not a long-term savings - for a 1st level spell equivalent, at manifester level 1, an infinite quiver of +1 arrows works out to 4,000 gp, guidelines (spell*caster*2,000 gp * duration factor = 1*1*2,000*2=4,000 gp; the price of 100 +1 arrows, ignoring the cost of the masterwork arrows); an infinite quiver of +2 arrows works out to .... 2.5*4*2,000 gp * 2 =40,000 gp; which is the cost of 250 +2 arrows (again, ignoring the cost of the arrows themselves). The price of an infinite quiver of +3 arrows works out to .... 5*7*2000*2=140,000 gp; nearly 389 +3 arrows. An infinite quiver of +4 Arrows becomes an Epic item at 6.5*10*2000*2=260,000 gp before the *10 Epic modifier. A +X bow will always be less expensive. Mind you, if you treat an augmented Bolt as just a higher caster level, but not a higher level spell, nobody will ever make a +5 bow again. As it's a 1st level "spell" that, at a manifeter level of 19, gives +6 arrows at a cost of 1*19*2000*2=76,000 gp... where a +5 Bow costs 100,000 gp. Another option on the infinite quiver is to look at the line in the item creation guidelines that mentions that step about comparing to existing items - an infinite supply of +1 arrows should have a cost on par with a +1 bow and a very large supply of mundane arrows, as they have comperable effects. An infinite supply of +2 arrows should have a cost on par with a +2 bow and a very lare supply of mundane arrows, as they have comperable effects. Or more generally, an infinite supply of +X arrows should have a cost equal to Y*the cost of a +X bow, where Y is some arbitrary multiplier or other. [/QUOTE]
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price check: quiver of infinite arrows
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