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Price list for buildings...
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<blockquote data-quote="Celebrim" data-source="post: 5535422" data-attributes="member: 4937"><p>Historically, all price lists for D&D have been very wacky. This is Gygax's fault, and he did it deliberately because he was less concerned with making a realistic functioning economy than he was in balancing the core game play - which was delving into dungeons, killing things, and taking there stuff. This bias is seen all over the place, including the spell lists and the magic item price lists, but its most egregious in the price lists for ordinary stuff.</p><p></p><p>To begin with, decide what your economy is based on. Traditionally, the D&D adventuring economy is gold peice based - despite the lack of realism in that - and so things that adventurers were supposed to be buying are priced in gold. This creates problem when Gygax decides to adopt realism in other places and have the mundane economy be silver peice based (probably to prevent the PC's from getting too rich collecting taxes), and conversely keeps buildings based on a gold/adventuring economy (resulting in a situation where peasants can't afford to build even simple shacks). </p><p></p><p>To my knowledge, since that rocky start, things haven't really gotten any better.</p><p></p><p>Personally, rather than relying on any price list, I'd ask yourself what you really want from your game. Do you want buildings to be an attractive option for PC's, so that they have appended to their character sheet a long list of blue prints? There is good and bad in that so there is no right answer. Are you going for realism? What historical era is your game play centered on?</p><p></p><p>Assuming a typical fantasy gold peice standard and your typical low fantasy campaign with platemail and the like, I'd personally price a simple temple at about 2-3 g.p. per square foot. So a simple enclosed shrine with a single 20x30' room and your basic decoration might run 1200-1800 g.p.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5535422, member: 4937"] Historically, all price lists for D&D have been very wacky. This is Gygax's fault, and he did it deliberately because he was less concerned with making a realistic functioning economy than he was in balancing the core game play - which was delving into dungeons, killing things, and taking there stuff. This bias is seen all over the place, including the spell lists and the magic item price lists, but its most egregious in the price lists for ordinary stuff. To begin with, decide what your economy is based on. Traditionally, the D&D adventuring economy is gold peice based - despite the lack of realism in that - and so things that adventurers were supposed to be buying are priced in gold. This creates problem when Gygax decides to adopt realism in other places and have the mundane economy be silver peice based (probably to prevent the PC's from getting too rich collecting taxes), and conversely keeps buildings based on a gold/adventuring economy (resulting in a situation where peasants can't afford to build even simple shacks). To my knowledge, since that rocky start, things haven't really gotten any better. Personally, rather than relying on any price list, I'd ask yourself what you really want from your game. Do you want buildings to be an attractive option for PC's, so that they have appended to their character sheet a long list of blue prints? There is good and bad in that so there is no right answer. Are you going for realism? What historical era is your game play centered on? Assuming a typical fantasy gold peice standard and your typical low fantasy campaign with platemail and the like, I'd personally price a simple temple at about 2-3 g.p. per square foot. So a simple enclosed shrine with a single 20x30' room and your basic decoration might run 1200-1800 g.p. [/QUOTE]
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