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<blockquote data-quote="DSC-EricPrice" data-source="post: 1668827" data-attributes="member: 2110"><p>Is it really that unprofitable, or has too much money been sunk into them in the past? TSR (which I know ultimately did go out of business) seems to have made good money for quite some time selling adventures to go with our early rulebooks. I cant believe they would continue to make SO many if they werent popular. The question then is to ask what has changed? </p><p></p><p>Is it the bleeds we see on EVERYTHING now (which can account for as much as 25% of printing costs) </p><p></p><p>Is it the amount of adventure-specific artwork that one finds now? Has the economy of simple B&W line art faded away or been usurped because of the high price of creating art in a digital world of Photoshop?</p><p></p><p>Is it overhead in the form of marketing people and lawyers, secretaries and the like required when your company just gets too big?</p><p></p><p>Is it the inability to get good distribution because of a perceived saturation in the marketplace, and because of the work required to sit on the shelf next to the guy who owns the license?</p><p></p><p>I think we've all grown up and forgotten the simplicity of the early adventure designs. Now our dungeons have ecology, rhyme, reason, and lots of back story. I often wish I could tap into the young market again. The market I represented back when I first started playing (6th grade). Do they care about bleeds? Do they care about ecology? Or is that all theyve ever known? Id love to hear from young people, and Id love to hear what people think about the artificial, non value added aspects that I believe have inflated pricing over the last 20 years.</p></blockquote><p></p>
[QUOTE="DSC-EricPrice, post: 1668827, member: 2110"] Is it really that unprofitable, or has too much money been sunk into them in the past? TSR (which I know ultimately did go out of business) seems to have made good money for quite some time selling adventures to go with our early rulebooks. I cant believe they would continue to make SO many if they werent popular. The question then is to ask what has changed? Is it the bleeds we see on EVERYTHING now (which can account for as much as 25% of printing costs) Is it the amount of adventure-specific artwork that one finds now? Has the economy of simple B&W line art faded away or been usurped because of the high price of creating art in a digital world of Photoshop? Is it overhead in the form of marketing people and lawyers, secretaries and the like required when your company just gets too big? Is it the inability to get good distribution because of a perceived saturation in the marketplace, and because of the work required to sit on the shelf next to the guy who owns the license? I think we've all grown up and forgotten the simplicity of the early adventure designs. Now our dungeons have ecology, rhyme, reason, and lots of back story. I often wish I could tap into the young market again. The market I represented back when I first started playing (6th grade). Do they care about bleeds? Do they care about ecology? Or is that all theyve ever known? Id love to hear from young people, and Id love to hear what people think about the artificial, non value added aspects that I believe have inflated pricing over the last 20 years. [/QUOTE]
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