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<blockquote data-quote="mmadsen" data-source="post: 460672" data-attributes="member: 1645"><p>There's already a $10 Adventure Game. It's a great entry point. At just $10 for a box, dice, maps, counters, and thin rulebooks, I have to think it's losing money for WotC, but it brings new players into the game.</p><p></p><p>I'd like to see a $20 Basic Set -- just like the Adventure Game, but with a bit more meat on it: rules for making your own characters and playing up to 3rd level with the "corest" of the core classes, spells, skills, etc.</p><p></p><p>It wouldn't cost any more to produce than the Adventure Game, but it could bring in more money, and it would provide a smoother transition than the one between easy-to-use Adventure Game and giant-tome-of-rules Player's Handbook.</p><p></p><p>That surprised me when I first heard it, but it is eye-opening about how price sensitive (or <em>in</em>sensitive) the market really is. A hot property like <em>The Lord of the Rings</em> sells an adventure game (presumably a very pretty adventure game) for $40.</p><p></p><p>The Player's Handbook doesn't give you what an adventure game gives you though. It doesn't give you pretty maps and counters, and it doesn't give you easy-to-run adventures to get you going.</p><p></p><p>Someone has to DM, right? How does anyone get into the game without veterans dragging them in?</p></blockquote><p></p>
[QUOTE="mmadsen, post: 460672, member: 1645"] There's already a $10 Adventure Game. It's a great entry point. At just $10 for a box, dice, maps, counters, and thin rulebooks, I have to think it's losing money for WotC, but it brings new players into the game. I'd like to see a $20 Basic Set -- just like the Adventure Game, but with a bit more meat on it: rules for making your own characters and playing up to 3rd level with the "corest" of the core classes, spells, skills, etc. It wouldn't cost any more to produce than the Adventure Game, but it could bring in more money, and it would provide a smoother transition than the one between easy-to-use Adventure Game and giant-tome-of-rules Player's Handbook. That surprised me when I first heard it, but it is eye-opening about how price sensitive (or [i]in[/i]sensitive) the market really is. A hot property like [i]The Lord of the Rings[/i] sells an adventure game (presumably a very pretty adventure game) for $40. The Player's Handbook doesn't give you what an adventure game gives you though. It doesn't give you pretty maps and counters, and it doesn't give you easy-to-run adventures to get you going. Someone has to DM, right? How does anyone get into the game without veterans dragging them in? [/QUOTE]
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